Arma 3
[0ppen]hëimer Sep 29, 2013 @ 3:41pm
spawn squad when trigger is activated
How do I do this. Player will parachute in and kill a sentry, when sentry dies the squad will spawn and parachute down. The player will then be in command and can carry out the mission.

My thoughts were to create a trigger for the sentry and on his death the trigger would link to a dynamic spawn module. It seems I dont have the dynamic spawn options in my editor though.

Is there another way to do this? or is there a pbo I need to download for the dynamic options? Is this only achieved through scripting?
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Brucey Oct 15, 2013 @ 12:02am 
Hello Hëimer! I have the answer

After about 2 hours of experimenting I found a solloution!

Step one, place a group of BLUEFOR infantry that you want to Paratroop. Make sure all of these are Paratroopers, or if you want specialist roles you will need to use the givebackpack command (Google it).

Step two: Create a trigger, in the Condition box, put:
!Alive Sentry

now name the sentry that you will shoot and call it this. *Name box*.

Place a MH-9 Hummingbird (named "heli" with this in its init (set it to flying under the "In Formation, In Cargo and Flying box"):
this setPos [getPos this select 0,getPos this select 1,4000]; this flyInHeight 4000;

Change the 4000 to whatever you want the Helicopter to hover at, 4000 (4KM above ground or 4000 metres).

Go back to the fist trigger and name it trig1 and put this in the on act box:
Soldier moveInCargo heli; Soldier_1 moveInCargo heli;

Now create another trigger and make it 50000x50000 and set its activation to BLUEFOR. Now in the condition box put this:
triggeractivated trig1
and in the on act:
Soldier moveInCargo heli; Soldier_1 moveInCargo heli;

Now, create a join waypoint on your player and sync the waypoint with the trigger you just made. This SHOULD work, hopefully. If all goes well they should freefall and open thier chutes, land and join your group. HOWEVER AI parachuting in arma 3 is really not working well!

Good luck, Zoda :)

[0ppen]hëimer Oct 16, 2013 @ 4:04am 
Thanks I'll give this a shot
Brucey Oct 16, 2013 @ 4:11am 
Good luck. Its very difficult to do, I would also suggest using tasks to make sure the Player knows what to do.
[0ppen]hëimer Oct 17, 2013 @ 8:52am 
I got it to work off of a trigger set to activate when an OPFOR squad was eliminated. I set a way point for each squad member to hold and one to join and synced the hold waypoint to the trigger. so the squad will hold their positions till the trigger fires and then they join the player. the trigger is synced to a task to kill the OPFOR. Works well. It would be a little bit cooler if they went off of a timer so that they would join at different intervals but thats just nitpicking.
Last edited by [0ppen]hëimer; Oct 17, 2013 @ 8:54am
Brucey Oct 17, 2013 @ 2:27pm 
You could do that, but in the countdown of their join way-points ;) . BTW did the parachuting work? And make use of the Task Modules if its SP!
Team?.Pacey Oct 25, 2013 @ 1:57am 
Use the show/hide module and link it to your trigger after linking another show/hide (the opposite) to your squad.
[0ppen]hëimer Nov 19, 2013 @ 4:12am 
They spawn at the beginning of the map. It ends up being kinda cool cause you can see them parachuting in the distance when lightning goes off in the night.
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Date Posted: Sep 29, 2013 @ 3:41pm
Posts: 7