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https://community.bistudio.com/wiki/Arma_3_CfgMusic
-put code into init.sqf
init.sqf is called automatically at mission start so you dont need a trigger or anything, maybe just some conditions on when you want then music to start.
0 = [] spawn
{
while{true}do
{
playsound "music";
sleep xyz; //where xyz the duration of the music file is
};
};
and save it
then inside the activation on the trigger you have, put null = [this] execVM "song.sqf";