DRAGON QUEST BUILDERS™ 2

DRAGON QUEST BUILDERS™ 2

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Chance Sarsis 24 DIC 2019 a las 4:20
How do you kill Lulu ?
Seriously, I really really hate that annoying character. Worst than the child of argons.

I wanna hit her with a hammer up to the moon and never ever see her face again.
The story would have been so much better without her frigging face, I am so mad, she make me mad.
Publicado originalmente por Mieumieu:
Publicado originalmente por DayDreamer:
I'm actually surprised to see this. What about Lulu that makes you hate her so much?

I agree with him. She's horribly annoying. It's not her island but she wants to act like she owns our stuff, like we are her servant, etc. She is so stuck up she wants to name the Island after herself and despite the fact that we own it she won't stop calling it Lulutopia. She tries to declare herself Queen of us and the island we own. She is needy, bossy and useless. She's all around super annoying. We're stuck with her annoying us all through the main story.

She basically sucks and is a bad person. I'm surprised that you're surprised about people hating her :D
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Dragonrubi 30 MAY 2022 a las 15:29 
Publicado originalmente por lilisaur:
Publicado originalmente por Xedhadeaus:
Earlier you mentioned her character type being something worth bringing the story forward. And it really has not.

See, this is what I think in that she's misunderstood. If people don't understand her role, they see her as worthless and fit to be removed from the story. Which would be a tragic mistake in my opinion. And I'm not talking personality; I'm talking character role. As in both heroes and villains are characters in a story with equally important roles, even if the heroes are to be cheered and the villains hated. Sure she isn't likable, but her purpose to the story is deeper than most people realize and I don't think I figured it out until about the threesome's party midway into my third playthrough. But once I realized it the lightbulb went off and everything else fell into place. Read ahead if you've beaten the game and want my insight into it. You don't have to agree, but you can't convince me that she doesn't have a beneficial value to the story.

One of the game's core themes is that the real world sucks and imaginary worlds are more enjoyable. The Builder and Lulu are two of the very few characters from the "real world". The Builder is presented as being drawn into the imaginary world, not entirely unwillingly, taking their childhood dreams (ie, drawings in a book) into this imaginary land to see them completed. The Builder is effectively escaping reality (and never tries to find their way back.) On the other hand, Lulu represents what is bad about the real world: mean, bossy, self-important people that are difficult to get along with. When you view Lulu as a reflection on what is wrong with the real world, in comparison to what is right with the imaginary world (represented by the other leading ladies, Rosie, Babs, and Anessa), or how Malroth's discovery of human emotions and respect for others improves while Lulu's doesn't really ever change, her purpose to the story is made clearer. Lulu tries to overcome her faults (such as exploring the island and giving a party for the builder and Malroth), but she doesn't ever make the big change while the imaginary characters can overcome their faults, particularly Malroth. Lulu doesn't change and remains self-centered, while Malroth changes for the better and selflessly sacrifices his godly powers to restore the world. So when I say she's needed in the story, I mean she's needed specifically to reflect this distinction between the two. Without being periodically reminded of what Malroth has learned about human emotions and how far he's come as the story develops, its a bit lost on whether he's actually gotten better or not. Lulu is thus Malroth's mirror: a soft of control for the experiment.

Lulu's comparison to the other three leading ladies, in the director/boss role, may also be a bit of commentary that not everyone is all good or all bad if the four are taken to represent the sum of human emotions. So Lulu is also a bit of dark reflection of each of them.

If Lulu was absent from the story, I'm not sure Malroth, Rosie, Babs, and Anessa come off looking as strong characters in the story. Hero characters yes, but in comparison to what? Hargon? He's not human so its not as impactful a comparison. Lulu isn't an enemy per se, but she adopts some of the villains' virtues in making the heroes look better.


Ok that's it. If I can't convince anybody else after that spiel then I don't think I can. That's the deepest level stuff I've got and I was trying not to have to play this card because anyone who reads it without full understanding of the story will potentially be skewed toward this line of thought rather than discover it on their own. The game is worthy of a second (or even third) playthrough to learn just how deep the rabbit hole goes.
That’s a deep interesting analysis, perhaps you are right and that was her porpoise in the story, yes it failed that intention as @Xedhadeaus mentioned, she is a lacking under developed character.
You mentioned twice she being a “director”, point taken she is bossy and the Builder Spirit says she has “good eye” about where to build… but that's not super necessary and the story would not crumble without her.

PROOF: is that the story gone well, you built a lot, made big projects, had adventures bond with other characters in the other island in her total absence (oh thank you!), the story the game play goes well and she is not missed.

In opposite you really feel when Malroth abandons you, you really miss him, in both the story and gameplay

CONCLUSION: No, she is NOT NECESSARY even a bit (even when she is meant to be an “important character”).

Not saying your analysis is wrong, if you are right worse, sad how they failed to develop her

As I mentioned for the dialogues devs assumed she would be part of “a trio” as you are a duo with Malroth, but they failed to make you bond with her, the scene with the party at the beach was a desperate cheap cloying trick to try to achieve that.

And I told my problem with her is not she is “EVIL” or something like that, just like she has a knack for some us (perhaps not everyone) to feel her super annoying, unlikeable and obnoxious, with zero contribution to the story apart from her irritating presence.
Última edición por Dragonrubi; 30 MAY 2022 a las 15:30
Dragonrubi 30 MAY 2022 a las 15:48 
And BTW @lilisaur i appreciate your time, long deep post, if I replay (I doubt will be soon I invested more than 100 hours already) i will try to remember and check that.
lilisaur 30 MAY 2022 a las 16:54 
Publicado originalmente por Dragonrubi:
the scene with the party at the beach was a desperate cheap cloying trick to try to achieve that.
I'm not even sure they were trying to achieve any change in personality with her in this scene. The real point of the meal is the second part of the conversation where Malroth questions if the three will be together forever, and if he were to act odd that the builder should hit him hard enough to make him come to his senses. The meal is maybe just a way to have a quiet, thoughtful conversation free of distractions - Malroth's request could have come at at anytime, with or without Lulu around. Lulu's only contribution to that part of the dialogue is to reassure the trio that they will be together forever, though Malroth is already starting to worry about that voice in his head.

The first part of the scene of course is merely an inside joke to long time DQ players, for which Lulu's participation is more important. Lulu pretends not to hear you correctly until you answer yes, like Gwaelin in DQ1 when asked if you'd accept her love; Lulu's "glares at" the builder after first taste, as boss enemes would sometimes glare in games to indicate the focus of their next attack; the builder "can't escape" the terrible taste of the cake, as if the Run command had failed; and the "Malroth is confused!" line after he calls it tasty, as if he was hit by a monster causing befuddle.
Dragonrubi 30 MAY 2022 a las 17:06 
Publicado originalmente por lilisaur:
Publicado originalmente por Dragonrubi:
the scene with the party at the beach was a desperate cheap cloying trick to try to achieve that.
I'm not even sure they were trying to achieve any change in personality with her in this scene. The real point of the meal is the second part of the conversation where Malroth questions if the three will be together forever, and if he were to act odd that the builder should hit him hard enough to make him come to his senses. The meal is maybe just a way to have a quiet, thoughtful conversation free of distractions - Malroth's request could have come at at anytime, with or without Lulu around. Lulu's only contribution to that part of the dialogue is to reassure the trio that they will be together forever, though Malroth is already starting to worry about that voice in his head.

The first part of the scene of course is merely an inside joke to long time DQ players, for which Lulu's participation is more important. Lulu pretends not to hear you correctly until you answer yes, like Gwaelin in DQ1 when asked if you'd accept her love; Lulu's "glares at" the builder after first taste, as boss enemes would sometimes glare in games to indicate the focus of their next attack; the builder "can't escape" the terrible taste of the cake, as if the Run command had failed; and the "Malroth is confused!" line after he calls it tasty, as if he was hit by a monster causing befuddle.
I didn’t know what you said in the second parragraph, interesting.
Yes, I missed that, as you pointed that scene is also important for “Malroth’s promise” and show his internal conflicts, that will be very important for the story later.

Yet in hat scene is the assumption they are “a trio” and have a “strong bond”, surely you already bonded strongly with Malroth at that point, but why with Lulu?

In story telling a rule is “show don’t tell” and we are supposed to be bonded with Lulu because they say, but the story and the character did nothing to make you bond with her. That doesn’t happens with a lot of other (minor) characters and the other 3 girls in the story, you spend so much time with them, sharing their sorrows and trying to help them. But apart from my anthipathy from her objectively I don’t see a reason to bond with Lulu.
lilisaur 31 MAY 2022 a las 15:00 
Well you and Malroth rescue her and the three of you spend your first night on the island together, so there's that trio bit. And, knowing Lulu, she may be weaseling her way into being considered the builder's first friend since they were in adjacent cells on the slave ship and they had met before meeting Malroth. Seems like something she'd do.

And I don't know if it ever says anything like a "strong bond" between the three of them, only that it seems to show Lulu feels much closer to the Builder and Malroth than the new visitors - always welcoming them back from the story islands and stuff. And just before the start of the party she admits some jealousy about missing some of the adventures they'd had. (So I suppose jealousy is something else Malroth learns about human emotions from her, though he is typically unappreciative.)

Malroth: I get that you're happy to have us back and everything, but why do we have to have a party? Lulu: Because I'm jealous... Rosie told me about the harvest festival you held on Furrowfield, and Babs spoke very highly of the Khrumbul-Dun dance party... Lulu: But if the three of us can have a low-key gathering of our very own, I won't feel left out any more! Malroth: Ha! That's a rubbish reason! I've never heard anything so stupid in my life! Malroth: ...But alright, I'll go along with it. After all, me and <pname> are always leaving you in the lurch.
Xedhadeaus 2 JUN 2022 a las 16:30 
Publicado originalmente por lilisaur:
Publicado originalmente por Xedhadeaus:
Earlier you mentioned her character type being something worth bringing the story forward. And it really has not.

See, this is what I think in that she's misunderstood. If people don't understand her role, they see her as worthless and fit to be removed from the story. Which would be a tragic mistake in my opinion. And I'm not talking personality; I'm talking character role. As in both heroes and villains are characters in a story with equally important roles, even if the heroes are to be cheered and the villains hated. Sure she isn't likable, but her purpose to the story is deeper than most people realize and I don't think I figured it out until about the threesome's party midway into my third playthrough. But once I realized it the lightbulb went off and everything else fell into place. Read ahead if you've beaten the game and want my insight into it. You don't have to agree, but you can't convince me that she doesn't have a beneficial value to the story.

One of the game's core themes is that the real world sucks and imaginary worlds are more enjoyable. The Builder and Lulu are two of the very few characters from the "real world". The Builder is presented as being drawn into the imaginary world, not entirely unwillingly, taking their childhood dreams (ie, drawings in a book) into this imaginary land to see them completed. The Builder is effectively escaping reality (and never tries to find their way back.) On the other hand, Lulu represents what is bad about the real world: mean, bossy, self-important people that are difficult to get along with. When you view Lulu as a reflection on what is wrong with the real world, in comparison to what is right with the imaginary world (represented by the other leading ladies, Rosie, Babs, and Anessa), or how Malroth's discovery of human emotions and respect for others improves while Lulu's doesn't really ever change, her purpose to the story is made clearer. Lulu tries to overcome her faults (such as exploring the island and giving a party for the builder and Malroth), but she doesn't ever make the big change while the imaginary characters can overcome their faults, particularly Malroth. Lulu doesn't change and remains self-centered, while Malroth changes for the better and selflessly sacrifices his godly powers to restore the world. So when I say she's needed in the story, I mean she's needed specifically to reflect this distinction between the two. Without being periodically reminded of what Malroth has learned about human emotions and how far he's come as the story develops, its a bit lost on whether he's actually gotten better or not. Lulu is thus Malroth's mirror: a soft of control for the experiment.

Lulu's comparison to the other three leading ladies, in the director/boss role, may also be a bit of commentary that not everyone is all good or all bad if the four are taken to represent the sum of human emotions. So Lulu is also a bit of dark reflection of each of them.

If Lulu was absent from the story, I'm not sure Malroth, Rosie, Babs, and Anessa come off looking as strong characters in the story. Hero characters yes, but in comparison to what? Hargon? He's not human so its not as impactful a comparison. Lulu isn't an enemy per se, but she adopts some of the villains' virtues in making the heroes look better.


Ok that's it. If I can't convince anybody else after that spiel then I don't think I can. That's the deepest level stuff I've got and I was trying not to have to play this card because anyone who reads it without full understanding of the story will potentially be skewed toward this line of thought rather than discover it on their own. The game is worthy of a second (or even third) playthrough to learn just how deep the rabbit hole goes.
I will give you enough credit to looking deep in the story and relating Lulu to a real world character, I'll have to, really.

As far as her necessity in the story... I feel like the most valuable thing she might have added to the story was telling the people they should have at least tried to complete the castle. Though I'm happy they didn't. They did alright at the end of the day though... I was considering making them sleep in the rooms they made... but nah.

I perfectly understand her behavior at the start, there isn't really going to be much to go off if you're a stranded brat that could have easily been presumed dead just because you wasn't blabbering about. But if she really thinks it's a great idea to carry an attitude with entitlement in a world where everyone else is nice, even an actual king, then her mind is probably where her body should have been at the beginning of the game, lost in the ocean.

As far as wanting her being removed be a mistake... No. There were maybe two greedy characters in the game. The king and hercule head. The latter made more demands than the former, and the former you would imagine would be entitled to respect.

If Lulu's character does anything, it shows how little she's grown, and how clingy she is to the few things she think she has... You'd imagine the builder could be candid about her cooking if she could insult new builders on their castle. And it also lends to the fact that every other character has developed enough to not even pay any mind to her Lulutopia shenanigans, they have had to had their own triumphs in selfishness, fame and greed to openly ignore her, rather than confront her, like Malroth does, which is why I mentioned earlier that she seems to want to force a bond through history. I am sort of surprised she ended up going through most of the game in a manner that shoehorned her into the newest members all of the time, while seeming too dense to learn from the way she treated the previous bunches.

Obviously my opinion of her and her character are conflated when I say that. But to the character's fault, those character deficient traits have been allowed and even enabled by the builder, in the same fashion that Malroth's suffering was. Ironically I moved the prison cell door to the center of the blueprint, and spent the last few sieges sitting down there with him. I also was deeply hoping the Masked grunt kept count of how many times I've attempted to get him out. I think that really would have been a tasty detail to make your interactions with him a little more meaningful.
Última edición por Xedhadeaus; 2 JUN 2022 a las 16:54
Xedhadeaus 2 JUN 2022 a las 16:51 
Publicado originalmente por lilisaur:
Well you and Malroth rescue her and the three of you spend your first night on the island together, so there's that trio bit. And, knowing Lulu, she may be weaseling her way into being considered the builder's first friend since they were in adjacent cells on the slave ship and they had met before meeting Malroth. Seems like something she'd do.

And I don't know if it ever says anything like a "strong bond" between the three of them, only that it seems to show Lulu feels much closer to the Builder and Malroth than the new visitors - always welcoming them back from the story islands and stuff. And just before the start of the party she admits some jealousy about missing some of the adventures they'd had. (So I suppose jealousy is something else Malroth learns about human emotions from her, though he is typically unappreciative.)

Malroth: I get that you're happy to have us back and everything, but why do we have to have a party? Lulu: Because I'm jealous... Rosie told me about the harvest festival you held on Furrowfield, and Babs spoke very highly of the Khrumbul-Dun dance party... Lulu: But if the three of us can have a low-key gathering of our very own, I won't feel left out any more! Malroth: Ha! That's a rubbish reason! I've never heard anything so stupid in my life! Malroth: ...But alright, I'll go along with it. After all, me and <pname> are always leaving you in the lurch.
Hm... I wouldn't really consider Malroth unappreciative. I'd relate him more to a character that is really just there for his friend, and helping that friend achieve their goal is more important than anything because that friend treated them better than anyone else has. And regrettably, that would allow him to bond with Lulu, as preparing a meal for him after he spent his entire capture without food must have some meaning to him. A lot of the other character interactions including him reduces him to a tool, and it definitely aids the annoyance that follows when he was obligated to be shown in a mirror, and be built a prison you had no idea he'd be occupying.

I would rather say, Malroth is mutually unappreciative towards people who don't value him. Especially for someone who's been in conflict the majority of the game, and feels rested in spike ridden toxic pooled prison cells. It's kind of implied he's used to suffering and being alone, and I feel it amplifies the ease at which he shrugs everyone off, including the builder. Heck, the amount of digging Malroth dug in the other prison really shows that he could have left if he really wanted to. He just didn't. And he did that without eating for maybe a week?

In terms of Lulu though, there's nothing to add.
lilisaur 3 JUN 2022 a las 5:35 
Publicado originalmente por Xedhadeaus:
... and feels rested in spike ridden toxic pooled prison cells. It's kind of implied he's used to suffering and being alone, and I feel it amplifies the ease at which he shrugs everyone off, including the builder. Heck, the amount of digging Malroth dug in the other prison really shows that he could have left if he really wanted to. He just didn't. And he did that without eating for maybe a week?
By the end of the game, all these things are entirely explained: why he's comfortable in dark, evil, underground places; why he's used to being imprisoned; and why he doesn't eat at Skelkatraz.

But it doesn't explain Lulu's behavior well enough in my opinion. You guys want to see less of her. I rather wished to have seen more to build up her backstory and better explain her value. Instead its all implied through dialogue and how she compares to the leading ladies of the other three islands.

As far as not picking up a sword to fight, there's a progression in the story:
* Lulu doesn't fight, except maybe arguing with Malroth.
* Rosie doesn't fight physically, but fights in another sense for her dreams to come true.
* Babs fights, even though she doesn't have to, in order to protect the ones she loves (and love her in return.)
* Anessa fights, because its a soldier's duty to fight (but not necessarily win, in her opinion.)
If Lulu fought, it would kind of mess up this progression unless Rosie also fought, which in turn would undermine Britney's role a bit.
Última edición por lilisaur; 3 JUN 2022 a las 5:36
Dragonrubi 3 JUN 2022 a las 18:48 
Well Lulu had a point when you remind us that Lulu felt envy for the adventures the builder and Malroth have and she is not there, in part she is right that why you don’t feel that bond with her.

If they fight or not and their abilities is not important, I feel even bonded with the 3 other girls, you spent so many hours in their island, helping them, sharing their sorrows, helping to develop… you end very attached with them at the end even when in theory Lulu is more “important” and part of the “trio” the game doesn’t give you a reason to felt bond to Lulu

And I feel other thing that doesn’t help is that the 3 other girls have a dream and try to help their people and their islands so hard, even Babs that I had seen some people hate her.

In contrast Lulu, perhaps part of the (not funny) “gags” her character and personality imposes, is selfish, everything revolves at the end about her, when Malroth disappears she is “worry” for him…. because he is necessary to keep the order in Lulutopia... and many examples like that.

That selfishness I feel makes her character more unlikeable in contrast with the compromise and passion the other 3 girls have.
Última edición por Dragonrubi; 3 JUN 2022 a las 18:49
Xedhadeaus 4 JUN 2022 a las 0:47 
Publicado originalmente por lilisaur:
Publicado originalmente por Xedhadeaus:
... and feels rested in spike ridden toxic pooled prison cells. It's kind of implied he's used to suffering and being alone, and I feel it amplifies the ease at which he shrugs everyone off, including the builder. Heck, the amount of digging Malroth dug in the other prison really shows that he could have left if he really wanted to. He just didn't. And he did that without eating for maybe a week?
By the end of the game, all these things are entirely explained: why he's comfortable in dark, evil, underground places; why he's used to being imprisoned; and why he doesn't eat at Skelkatraz.

But it doesn't explain Lulu's behavior well enough in my opinion. You guys want to see less of her. I rather wished to have seen more to build up her backstory and better explain her value. Instead its all implied through dialogue and how she compares to the leading ladies of the other three islands.

As far as not picking up a sword to fight, there's a progression in the story:
* Lulu doesn't fight, except maybe arguing with Malroth.
* Rosie doesn't fight physically, but fights in another sense for her dreams to come true.
* Babs fights, even though she doesn't have to, in order to protect the ones she loves (and love her in return.)
* Anessa fights, because its a soldier's duty to fight (but not necessarily win, in her opinion.)
If Lulu fought, it would kind of mess up this progression unless Rosie also fought, which in turn would undermine Britney's role a bit.
Fighting would have made Lulu somewhat relevant is what I'm getting at. Rosie is just a farm girl with a heart of gold and doesn't need to fight to prove herself.
Babs was basically a beacon for the boys.
Anessa was... actually what I have expected female protagonists to be when I was younger. Ultra serious, walled people that were pretty alright once they loosened up.

Britney is just... lol. It is definitely a character where I wonder what Harkon was doing and who he was even talking to... But yeah.

I don't think giving Lulu more airtime would have helped. Because as a character she just looks like an attention seeking boss that criticizes others but hates being criticized, she insults the castle the people made, but what has SHE built? She put down a bed, she crushed my rocks to put a crafting table down, she cooked a bad cake, and made a straw bed and camp fire to wait for our return. None of those creations were worthy of the privilege to critique others, she even insults Malroth's torch! Her development would have been her making the party space for you, and her cooking a meal you can actually eat. Also being able to discern whether someone is actually happy with what she is doing vs tolerating her antics. But she hasn't done any of that. I thought she'd play a bigger role in getting the trio back, but she just made noise and self assured that things would eventually work out... The same type of attitude that probably kept the booger in a cell for so long.

Lulu is just irredeemable to me, and it annoys me she shares a name to one of my favorite female characters. One who touched down with the most selfless personalities out of them all aside from Auron, and Jecht.

Regardless. It feels as if Lulu has had the most spotlight out of all of the characters as far as supporters go, so giving her more of it just seems like a lost cause to me. She's had several opportunities to make it not about her, and failed every time. The small amount of time Malroth has taken from the player was a subtle display of give and take. Where it became more intense as time went on, but for acceptable reasons. Anessa is clearly oblivious, Babs is... Babs, and Rosie is basically the starry eyed girl you are fine with keeping safe.

I respect your commitment to Lulu at the least. But Lulu reminds me of the Handler from Monster Hunter World. You can't expect me to like her if you've done nothing but show me better for the entire game. Both characters are somewhat entrenched in commitment. But there isn't enough substance for me to have a connection with them. Whereas characters like the A-Lister, and Serious Handler have proved themselves completely in the one and few missions they respectively accompanied the player in. No additional time was needed for them to put their words into action... and they did, handily so.

Having her mature without a serious info dump, or motive, and apology to the town isn't really going to flesh her out as a character, especially after what the duo do, as they've basically been playing pen and sword to the story. There really isn't a stance I could take that would give Lulu more appeal. Something I could typically do with other characters.
Xedhadeaus 4 JUN 2022 a las 0:48 
Publicado originalmente por Dragonrubi:
Well Lulu had a point when you remind us that Lulu felt envy for the adventures the builder and Malroth have and she is not there, in part she is right that why you don’t feel that bond with her.

If they fight or not and their abilities is not important, I feel even bonded with the 3 other girls, you spent so many hours in their island, helping them, sharing their sorrows, helping to develop… you end very attached with them at the end even when in theory Lulu is more “important” and part of the “trio” the game doesn’t give you a reason to felt bond to Lulu

And I feel other thing that doesn’t help is that the 3 other girls have a dream and try to help their people and their islands so hard, even Babs that I had seen some people hate her.

In contrast Lulu, perhaps part of the (not funny) “gags” her character and personality imposes, is selfish, everything revolves at the end about her, when Malroth disappears she is “worry” for him…. because he is necessary to keep the order in Lulutopia... and many examples like that.

That selfishness I feel makes her character more unlikeable in contrast with the compromise and passion the other 3 girls have.
I should have just quoted this... lol
lilisaur 5 JUN 2022 a las 11:16 
Publicado originalmente por Dragonrubi:
And I feel other thing that doesn’t help is that the 3 other girls have a dream and try to help their people and their islands so hard

Lulu does have a dream, just like the other three: to build up the island into her own personal paradise. Its selfish, but its a dream none the less. I'm not sure Rosie's desire to see a big farm, green grass, and flowers is all that unselfish either, and Anessa is almost entirely unwilling to help the others. To say Lulu doesn't have a dream or that the vision she has for her island is more selfish than the others (especially Anessa's) is just not accurate in my opinion.


Publicado originalmente por Xedhadeaus:
... but what has SHE built? She put down a bed, she crushed my rocks to put a crafting table down, she cooked a bad cake, and made a straw bed and camp fire to wait for our return. None of those creations were worthy of the privilege to critique others, she even insults Malroth's torch! Her development would have been her making the party space for you, and her cooking a meal you can actually eat.

Well some of that stuff the builder did, not Lulu. Why only give her credit for deciding the need for a party space? Shouldn't the river (and canals), a giant spectacle for visitors to admire in the desert, or a castle as grand as Moonbrooke's be on the list, too? She has as much vision for her island as the others do for theirs. She also cooks at least two food recipes entirely on her own, which is more than the most other characters in the game who simply follow the builder's lead. You could argue Babs does the most "building" since she cooks several meals for the builder (and others), but she has to see the builder do it first. Lulu takes more initiative to discover things on her own. In fact, because she's tried (and failed) one could argue that it gives her some measure to more fairly critique the poor workmanship of the castle. (She is the most acquainted with what failure looks like after all. She also allowed the Children of Hargon to succeed at IOA where they had failed at Furrowfield and Khrumbul-dun.)

I think people overlook Lulu as being just as important to her island as the other three ladies are to theirs, solely because of instead of one 15 hour-ish adventure, Lulu's stuff is split into five (six if counting post-game) shorter segments. But if you add things up, most players spend more time on IOA than any of the other three and Lulu contributes more to her vision over that time than the other three do to theirs.

Publicado originalmente por Xedhadeaus:
Also being able to discern whether someone is actually happy with what she is doing vs tolerating her antics. But she hasn't done any of that.

I'm not sure we see the same thing in the party scene. From what I see she shows serious concern for keeping the trio together. Despite her antics, she shows she cares about at least Malroth and the builder, even if not so much for the others. At least from this point forward she doesn't seem particularly rude to either of them to me (just to the others)
Dragonrubi 5 JUN 2022 a las 12:29 
Publicado originalmente por lilisaur:

Lulu does have a dream, just like the other three: to build up the island into her own personal paradise. Its selfish, but its a dream none the less. I'm not sure Rosie's desire to see a big farm, green grass, and flowers is all that unselfish either, and Anessa is almost entirely unwilling to help the others. To say Lulu doesn't have a dream or that the vision she has for her island is more selfish than the others (especially Anessa's) is just not accurate in my opinion..

The truth you are clever and pointed it well with a good argument, almost convincing, nice try :P I think is truly unfair the comparison and is not the same.

Rossie is a human with a great vocation and a great dream; she has a “farmer heart”, wants his place to rebirth and build a great farm, she wants to convince the others to help her in her dream for everyone. IN CONTRADT WITH LULU she is humble and understands her limitations, she sees she needs the builder, and not only him she needs the other farmers to work as team. for that common great endeavor.

Pretty unfair to compare that with the selfish Lulu ideas: the others, not part of a team: stinky and dirty people her mere subjects for what “Lulutopia needs” she works an endeavor for herself or to be more precise: mostly you and the other characters are working in an endeavor for her.

Anessa is the most complex character, she is a soldier, pretty much for “duty” and what “she believes” right to the extreme, even hiding stuff for the others she makes you believes she is a strong Children of H believer but after you saved her is the opposite, and making that lie is part of fighting of what she believes: to help the builder and recognizing mistakes: she acknowledge more than once that it was a mistake to let Malroth rot in a cell but I don’t see anything of that how can be related with Lulu selfishness, in some sense Anessa could be the less “selfish” character.

Publicado originalmente por lilisaur:
I think people overlook Lulu as being just as important to her island as the other three ladies are to theirs, solely because of instead of one 15 hour-ish adventure, Lulu's stuff is split into five (six if counting post-game) shorter segments.
That’s what we have been discussing, “show don’t tell” for some reason, Lulu is supposed to be almost important and as Malroth and you to feel bonded to her, but as we had said a lot of times, the game does nothing to do that, YES SORRY MATTER OF THE TIME of hours you spent with the other characters.

But WORSE the few time you spend with her, she has that super obnoxious and irritating personality that doesn’t help to make that few time worth of like her.

Sorry for me she is just a random character you find at the beginning, irritating and unlikeable, THAT DEVS PUSHED YOU TO THE THROAT, was meant to be important just because they or writers say so but not justifying it, and sorry no: to “have good eye to place stuff” I don’t consider it that important, and even when you have tried to make arguments about, I DON’T SE HER THAT IMPORTANT or necessary to the story or game, nor that the plot or game will crumble without her presence, even when that was the idea.
Última edición por Dragonrubi; 5 JUN 2022 a las 12:44
lilisaur 7 JUN 2022 a las 13:40 
Publicado originalmente por Dragonrubi:
The truth you are clever and pointed it well with a good argument, almost convincing, nice try :P
Ok, first, let's not deal with snarky comments. We already had that nonsense recently and the Steam board doesn't need to become flame territory just because someone else refuses to see what the other sees.

Second, I really don't know how to argue that Lulu doesn't have aspirations for how she wants her island to turn out. Its just.. wrong. The game makes it very obvious that she has big plans for her island. I don't care if its selfish or not. In fact, its good for the story that it is selfish because it reinforces one of the two core themes of the story: That the "real" world sucks and the imaginary world is better. Lulu, being a "real" person, reflects the bad stuff; the Builder and all the imaginary characters reflect the good stuff, and that the builder is happy to live out the rest of their life in the imaginary world without any attempt to return to the real. The final scene where Malroth reads the builder's book and discovers its just childhood doodles and the builder is living out a fantasy with no desire to return to the real world has far less weight if there wasn't this division between real world stuff = bad and imaginary world stuff = good. Without Lulu this scene doesn't carry any emotional weight. Its just Malroth poking fun at the builder and totally ignores any lack of attempt to return to the real world. The lack of any attempt to go home is a tremendous plothole: there's a reason the builder doesn't try, its there to be explained if you examine the story in full, and it requires Lulu to be a constant reminder of why. So if you still think Lulu isn't needed in the story, then come up with a better explanation for the final scene and the plothole of never trying to get back home.

Publicado originalmente por Dragonrubi:
I DON’T SE HER THAT IMPORTANT or necessary to the story or game, nor that the plot or game will crumble without her presence, even when that was the idea.
I'm sorry, but I see comments like this and I feel like you just didn't grasp the depth of the story. If you don't understand the full story, then you can't understand Lulu's importance to it.

Now, I totally understand that this second theme is not blatently obvious, even to people who finished the game. But if you've finished the game and read my spoilers, it should turn on some light bulbs. I believe most people are so heavily invested in Malroth, since his story angle is so heavy in the last 15 hours or so, that they overlook what's the builder's done (or, more accurately, not done) the entire game, and don't realize the relevance of comments like Lulu's about whether the trio will stay together forever, or the significance of what's actually in the builder's book. Lulu is much more important to the builder's personal story than most people realize. It wasn't until my third playthrough that I noticed the plothole and how the ending scene, if interpreted a certain way resolves it perfectly, especially with Lulu's presence and behavior setting the stage for it. Take Lulu out and I think the story absolutely does suffer. (In fact, someone at Discord suggested that all of Lulu's lines could have been given to the Hairy Hermit, and I disagree: it would only work if the Hairy Hermit were just as much a jerk as Lulu, but with less reason why than Lulu has.)

If anyone still doubts Lulu's importance or the need for her sour attitude toward others, I encourage them to first finish the game then read my spoiler above. If still in doubt, I welcome any better explanation for builder's behavior throughout the game (particularly the plothole and the secret of the builder's book) that doesn't benefit in some way from Lulu being rude and obnoxious, and thus a frequently recurring reminder of the "real" world and all its troubles for which the builder has no desire to return..
Última edición por lilisaur; 7 JUN 2022 a las 13:41
Dragonrubi 7 JUN 2022 a las 14:45 
Sorry about the “snarky comments”, I really meant it, you make good points and I was not trying to mock or anything like that sorry if I sounded like it.

From the story construction “point of view” Lulu sound logic EQUATION:
-Each of the 3 main islands in the game has a “main girl”, so why no Awakening Island should have a main girl too? And off course being the main island and your “base”, she should be somewhat more “important” to the plot and all.

Even when you may have good points and assuming you are right of her importance and considering the above “equation” is where the character fails, you don’t feel a bit bonded or “feel” her importance, for Malroth, when he disappeared, you really felt it, not only in the story, in the bond you made with him, also in “game play”,

Devs pretend at the end you will miss Malroth, your partner your buddy, they mention the builder being sad and worry for him… and yes they achieved perfectly that goal, in that sense you don’t feel the slightest bonded to Lulu at the end or “feeling” her that important.

You mentioned and accepted she “could be toned down” curiously I found this in reddit; as they discuss she could be filling some sort of “personality role”, something we had discussed here too:
https://www.reddit.com/r/DQBuilders/comments/eu1qft/a_longwinded_complaint_about_the_npcs_in_this_game/
Publicado originalmente por pinkielovespokemon:
They are pretty standard RPG characters. Everyone is a trope. They track across all of the Dragon Quest games.
Publicado originalmente por RednocNivert:
Don't get me wrong, I understand the whole 'characters = trope' thing, it does well in a variety of different stories / games, but I feel like this game takes almost all of it's trope characters too far. "We have this obnoxious entitled brat that is mandatory to your story line? be sure to make her extra extra extra obnoxious, entitled, and bratty. To make sure people know how obnoxious and entitled and bratty she is. Storytelling!'

It's like turning the volume up on a song I'm already sick of hearing.


For what I understand Malroth the imaginary world and Lulu the real world, so she is annoying and because of that Builder don’t want to return to the real world

I don’t think most gamers would grasp or care that level of deepness.

There is something that doesn’t convince me of your past argumentation, where Lulu MUST be annoying so so the builder don’t want to return the “real world”
I don’t think she was meant to be that unlikeable

Some dialogues and scenes makes me think as we have mentioned over and over, you should feel “fond to her” and part of a trio, perhaps some fall for the cloying trick in the party at the beach, and no sorry, very well done with Malroth as a “duo” and totally fail with Lulu.

There is the scene when you return of the first island, Lulu annoying, arrogant and bossy as always, she runs enthusiastic to the island to show where to build,, Rosie runs behind her talking high of Lulu, praising her and saying something like “I like the girl” like if Lulu were “miss sympathy” and super awesome just for being hyper.

STL;DR Sorry I stand with my first argument since we started, they saw her “necessary” (for the equation I just mentioned the “girl of the main island”) some “genius” thought make her that arrogant and obnoxious with her repetitive gags would make her funny in some way, but they failed, Jar Jar syndrome, they made one of the most irritating characters I can remember in a video game.
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Publicado el: 24 DIC 2019 a las 4:20
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