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In addition, there seems to be a lack of texture there is a purple surface.
Some optimisation would have been nice.
Looks like you haven't read the detailed Changelog. Besides the modding stuff, I see 21 non-modding-related bugfixes, a small graphics improvement, an UI improvement, some translation updates, and improvements in error reporting (which should help track down bugs in the future).
and I can't see a change in the railway crossing. Cars, busses and trucks are still starting before the gate has opened. I have bulldozed the track to place a new piece of track, in my thought that a new crossing would help, but no.
"There was an error allocating additional memory. ....."
What´s the matter?
But nothing to optimse gameplay, to stop stuttering, or to enable late game to run smoothly.
Don't get me wrong, I am delighted to see that they are still working on this. But they don't seem to be working on the right things or listening to anyone other than the Modding community.
Thus the start of a new savegame in the testing branch is needed then.
My savegames work then.
TBH I agree with you that there's still some more work to be done on stability, optimisation and even game balancing. And it looks like we're seeing a few bits of that in the patch already. But I do want to say, looking over the broader patch note history, it's pretty unfair to say the devs are only listening to modders, because we haven't really gotten anything since the game was released.
I mean, hell, the fact that we still don't actually have any official documentation on how to mod this game says a lot.
Honestly there's a lot in this patch that the devs have been promising modders since the closed beta, so it's nice to finally see some of that stuff making it into testing.
I get that a modder-focused patch isn't going to satisfy most players, and that there's plenty more improvements to the game that players might feel are more important than a modder-focused patch. But as a modder, I have to say it's nice to see that our concerns have been heard and acted on and we're finally seeing some of those promised changes finally making it into the game.
It sounds like they'll be adding more to the patch before it goes live as a stable, official release patch as well, so my advise would probably be to watch this space and wait until the June patch comes out in full before you fully crucify the devs ;)
Did you even read the post or just the bits you want to nit pick on? Clearly says optimisation improvements in progress in the post.
SInce it is meanful to trenched infrastructures (like sloped tunnels and treched station)
https://steamcommunity.com/groups/tf2betatest/discussions/6/1741134331875883199/