Transport Fever 2

Transport Fever 2

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Early version of upcoming June game update ready for testing
Urban Games is working on a new game update to be released in June. An early version of this update is now ready for testing.

For those interested in testing, please feel free to switch to Steam branch "testing" and find version 28772 or newer there.

Please find the release notes of the current early version here. Note that this version may not be stable.

The update has a clear focus on modding improvements. These are some core pillars of the update:
  • Better error handling and feedback
  • Added in-game scripting console
  • Reworked script interface
  • Improved model editor features and usability
  • Various modding improvements
  • Various game improvements and bug fixes
Also note that we are working on a wiki with a complete modding specification, to be released in June. We may release a wip version earlier.

Note that the current version is far from finished. A lot of things are still in development and will change. Here is an overview of what is still work in progress:
  • Script interface additional features and improvements
  • Track modding improvements such as compatibility with stations
  • Better user interface modability in general
  • Mod parameters and better mod editing dialog in menu
  • Model editor error handling and feedback
  • Various model editor usability improvements
  • Simulation performance optimization
  • Various game usability improvements
  • Various bug fixes and small improvements
We look forward to receiving your feedback. We will update the current testing version in the next weeks several times and give more information here. Have fun and best wishes from Urban Games!
Last edited by Transport Fever 2 Beta Admin 1; May 6, 2020 @ 7:23am
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Showing 1-15 of 470 comments
phobos2077 May 6, 2020 @ 7:40am 
Any plans to improve the track laying UX? This is the most painful aspect of the game for me ATM. Need a hot key that you can hold and then lay track sections one after another with one click per section instead of having to make more clicks and interact with little window.
MaikC May 6, 2020 @ 8:09am 
The bug with the stage ballast track at the Model Editor with the 3D screenshots is back. The ballast is not displayed evenly but interrupted.
In addition, there seems to be a lack of texture there is a purple surface.
Martin May 6, 2020 @ 8:12am 
So basically it adds content for free content makers to add content to the game.. and pretty much nothing else.

Some optimisation would have been nice.
Last edited by Martin; May 6, 2020 @ 8:14am
pkk May 6, 2020 @ 8:21am 
Originally posted by Martin:
So basically it adds content for free content makers to add content to the game.. and pretty much nothing else.

Some optimisation would have been nice.

Looks like you haven't read the detailed Changelog. Besides the modding stuff, I see 21 non-modding-related bugfixes, a small graphics improvement, an UI improvement, some translation updates, and improvements in error reporting (which should help track down bugs in the future).
Last edited by pkk; May 6, 2020 @ 8:22am
YoshiDE May 6, 2020 @ 8:22am 
Originally posted by Transport Fever 2 Beta Admin 1:
Note that the current version is far from finished. A lot of things are still in development and will change. Here is an overview of what is still work in progress:
  • Simulation performance optimization
  • Various game usability improvements
  • Various bug fixes and small improvements
melectro May 6, 2020 @ 8:22am 
I'm using 28772, "Improved railway crossing barriers animation: open earlier"

and I can't see a change in the railway crossing. Cars, busses and trucks are still starting before the gate has opened. I have bulldozed the track to place a new piece of track, in my thought that a new crossing would help, but no.
markus1014 May 6, 2020 @ 8:26am 
I have 16 MB RAM and I could not load any save game.
"There was an error allocating additional memory. ....."
What´s the matter?
juliejayne May 6, 2020 @ 8:31am 
Originally posted by pkk:
Originally posted by Martin:
So basically it adds content for free content makers to add content to the game.. and pretty much nothing else.

Some optimisation would have been nice.

Looks like you haven't read the detailed Changelog. Besides the modding stuff, I see 21 non-modding-related bugfixes, a small graphics improvement, an UI improvement, some translation updates, and improvements in error reporting (which should help track down bugs in the future).

But nothing to optimse gameplay, to stop stuttering, or to enable late game to run smoothly.

Don't get me wrong, I am delighted to see that they are still working on this. But they don't seem to be working on the right things or listening to anyone other than the Modding community.
luftfisch_ug May 6, 2020 @ 8:34am 
Originally posted by markus1014:
I have 16 MB RAM and I could not load any save game.
"There was an error allocating additional memory. ....."
What´s the matter?
The out of memory error seems to be related to the Common API mod. Please consider unsubscribing from this mod temporarily to avoid the problem. We try to address this issue as soon as possible.
Last edited by luftfisch_ug; May 6, 2020 @ 9:01am
YoshiDE May 6, 2020 @ 8:47am 
It seems like savegames which had current builds of common api activated can't be used in some cases. (It can't be removed safely)

Thus the start of a new savegame in the testing branch is needed then.
Last edited by YoshiDE; May 6, 2020 @ 8:51am
marc345 May 6, 2020 @ 8:48am 
It's not. Just remove the mod from the file system/unsubscribe (not only disabling it) then it works for savegames (disable in the modmanager too).

My savegames work then.
Last edited by marc345; May 6, 2020 @ 8:50am
Gr1m May 6, 2020 @ 8:52am 
Originally posted by juliejayne:
Originally posted by pkk:

Looks like you haven't read the detailed Changelog. Besides the modding stuff, I see 21 non-modding-related bugfixes, a small graphics improvement, an UI improvement, some translation updates, and improvements in error reporting (which should help track down bugs in the future).

But nothing to optimse gameplay, to stop stuttering, or to enable late game to run smoothly.

Don't get me wrong, I am delighted to see that they are still working on this. But they don't seem to be working on the right things or listening to anyone other than the Modding community.

TBH I agree with you that there's still some more work to be done on stability, optimisation and even game balancing. And it looks like we're seeing a few bits of that in the patch already. But I do want to say, looking over the broader patch note history, it's pretty unfair to say the devs are only listening to modders, because we haven't really gotten anything since the game was released.

I mean, hell, the fact that we still don't actually have any official documentation on how to mod this game says a lot.

Honestly there's a lot in this patch that the devs have been promising modders since the closed beta, so it's nice to finally see some of that stuff making it into testing.

I get that a modder-focused patch isn't going to satisfy most players, and that there's plenty more improvements to the game that players might feel are more important than a modder-focused patch. But as a modder, I have to say it's nice to see that our concerns have been heard and acted on and we're finally seeing some of those promised changes finally making it into the game.

It sounds like they'll be adding more to the patch before it goes live as a stable, official release patch as well, so my advise would probably be to watch this space and wait until the June patch comes out in full before you fully crucify the devs ;)
mal May 6, 2020 @ 9:12am 
Originally posted by Martin:
So basically it adds content for free content makers to add content to the game.. and pretty much nothing else.

Some optimisation would have been nice.

Did you even read the post or just the bits you want to nit pick on? Clearly says optimisation improvements in progress in the post.
Enzojz May 6, 2020 @ 9:16am 
I am always expecting to see the following bug resolved, even I know maybe impossible due to the design of Tpf2, at least a response about it. I have tried to mod the shader to resolve this but it seems impossible.

SInce it is meanful to trenched infrastructures (like sloped tunnels and treched station)

https://steamcommunity.com/groups/tf2betatest/discussions/6/1741134331875883199/

Last edited by Enzojz; May 6, 2020 @ 9:17am
keep up the good work devs
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Date Posted: May 6, 2020 @ 7:21am
Posts: 470