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It may be where you are questing, but I haven't run into the issues you mention with time taking that long. There's a run buff speed if you stay on a road. I do try to strategically line up my quests though. In addition, now that I finally bought my first large house, I have another teleport (2 hr cooldown), but it lets me move my inn to another town. You can also teleport from town to town and from town to shrine and back.
I do agree, possibly having a 3rd travel point or tower in some of the zones may help. But for the most part I have fun exploring those areas and trying to get as much of the trade goods as possible. It usually doesn't take more than a few minutes to run somewhere - as long as I run straight and don't get distracted.
Given what I've seen of the game thus far and how the farming works, I'm actually leaning toward anti-mount at this point, at least pre-60 would agree there shouldn't be mounts. I see mounts only further complicating some of the other potential problems that are in the game, specifically related to the market and farming of goods.
For the gear portion, I think it depends on how you play. Since literally everything you do gives XP (and I believe I read that they buffed the current rate of XP gain vs. what it was at release), it is somewhat difficult to keep your crafting up with your level. That being said, I've never felt under-geared. Stuff drops constantly, and at least on my server if I need a new item, the market has been acceptable (outside of bag prices).
I found the mob variety to generally be OK. It changes a bit by zone and by area within a zone. For the first 20 levels or so it may not seem like it, but once you start hitting some of the various zones, you'll notice that mobs do change a bit, as do the visuals.
Anyway interesting points. I do agree they still have some work to do to improve the base game.
Unless you cite legitimate sources, you're just(as usual) up to shenanigans
was at a high of 730+ .. now the free week is wearing off.. going right back onto its SOLID red standard.. =) Expansions? They are hiring .. of course they are.. I am sure half the people who started have already jumped ship.. or moved on to something that wont HINDER their careers..
So, all this "100% sure" is conjecture. Dude, you've admitted that you're trying to establish fact from hopeful optimism that has zero basis in reality. You've blown any credibility, you look like a fool, and you're actually hurting your own case.
We've seen what they break by doing routines patches.
JUST IMAGINE what they can break by releasing a full expansion!
Oh yes.
File corruption through simple action prompts still on the betting table.
I would also put as a side bet: another skin pack causing server crashes!
Gotcha - my bad :) Sorry!
Was curious so I found the job listing page for NW. It feels like a major problem with a lot of developers is that they don't directly hire quality assurance employees. They either use a third party or pay them part-time as 1099 employees.
https://screenrant.com/activision-blizzard-qa-testers-full-time-raise/
Hopefully more devs will switch to doing this and actually treating them like real employees. Maybe we'll get to see less games in the future that are so riddled with issues (not just bugs, but problematic features).
Just a friendly heads up, there is no info in this topic. It's purely fantasy.
Green knew that before they even made their first post in the thread.... just as Dr.God did.....