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Best of all I think that bringing it to life in Timberborn wouldn't be too fiendishly difficult ( I've made similar stuff in this game engine) to bring to life. unlike some fan art designs.
I'd go so far to say that if that devs don't at least take a look ( and nothing similar is added) I'd be tempted to knock the rust off the modding tools and have a go myself, when they add the modding further down the line (not expecting that anytime soon)
I'll assume the way you place the platforms will decide if it's driven by input torque or elevator mass, otherwise how will the beavers know how to path through the elevator?
It needs a way to deal with the "neutral power" scenario. Lets say you have one beaver on each side it will stop moving and they'll be stranded. If there's too little space to put in a hamster wheel, you'll end up with two dead beaver-carcasses in an immovable elevator. I suggest the elevator has room for one operator that can slowly crank a swivel to manually power it.
The current support structure is a bit too large and complex. It also looks a bit too "industrial". I suggest removing the top brace and letting the top wheel be the highest point of the elevator. Remove some of the support braces down the line and consider making it look more like wood. This might also reduce polygon count.
I also suggest you make a "ferris-wheel" as a low footprint alternative to the carousel :)