Queen's Wish: The Conqueror

Queen's Wish: The Conqueror

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Spiderweb  [developer] 16 Sep, 2019 @ 4:18pm
Queen's Wish v1.0.3 Released
We've just pushed the v1.0.3 update to Steam. We fixed a bunch of bugs and added a bunch of little improvements. Here is the release history:

v1.0.3 -

* There will be fewer delays between turns in combat.
* Pauses in combat are shorter.
* Radiance no longer helps your enemies.
* A few exploits have been fixed. Sorry!
* A number of other minor tweaks.

v1.0.2 -

* Your window settings will now be remembered correctly.
* Silence has a longer duration.
* Silence now affects enemies correctly.
* Lifedrain now works correctly.
* You can now turn the scroll in to King Borgen correctly.
* The haste bonus from daggers is now merely good and not overwhelming.
* Bosses are now slightly less affected by slow.
* Thabhlen Pass will no longer repopulate itself after it is all blowed up.
* You can now always find evidence of where Castus went.
* The standard assortment of minor tweaks, typo fixes, etc.

v1.0.1 =

* Changes in graphics engine to improve stability.
* Teleport now costs a full 6 action points.
* (Windows) Now can switch screen resolutions on startup.
* The game buttons have been shifted inward to not interfere with screen shifting.
* Tower of Might now correctly helps with magical evasion.
* The world map will now show what workshops have been built in your forts.
* An assortment of minor tweaks, typo fixes, etc.

Thanks everyone for the great feedback and for your patience. I'll still be watching the forums closely for more issues.

Oh, and we are still working hard on improvements and bug fixes. The best way to get your suggestion read or issue dealt with as quickly as possible is to write us at support@spiderwebsoftware.com. Humans will read it!
Last edited by Spiderweb; 3 Dec, 2019 @ 1:18pm
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Showing 1-13 of 13 comments
Misenna 16 Sep, 2019 @ 5:20pm 
When will this patch be available on GoG?
Spiderweb  [developer] 16 Sep, 2019 @ 5:33pm 
The patching process takes a while because we have to submit a lot of stuff, make installers, and so on. Should be 1-2 days.
Misenna 16 Sep, 2019 @ 6:07pm 
I see, thank you, Mr. V.!
Last edited by Misenna; 16 Sep, 2019 @ 6:08pm
Kensloth 16 Sep, 2019 @ 9:54pm 
Thank you for such speedy attention to bugs and quality of life fixes. This is why SpiderWeb is bestest.
revanbh 17 Sep, 2019 @ 12:06am 
I have had zero problems so far and just want to thank Jeff and everyone at Spiderweb for a great cRPG. It's still early, and I am only now wrapping up Haven Lands, cleaning up Brigands and other roaming bands of opportunists from the starting area, but it is a great game in all respects.

Love the new engine too, so reminiscent of D&D tabletop. I only hope there is more lore to unearth about Sacramentum and it's various nations.
76561197962296568 17 Sep, 2019 @ 2:11pm 
Resolution is perfect now, works well at 1080p on my 1440p monitor!
sckip 18 Sep, 2019 @ 6:59am 
make it (and Avernum) an Switch ;)
even when I have "always start in this mode" checked, it asks me each time I start the game what resolution I want. Don't remember it doing that before. Not a big deal, just thought you should know
Spiderweb  [developer] 21 Sep, 2019 @ 11:05pm 
Originally posted by blizzardmetal:
even when I have "always start in this mode" checked, it asks me each time I start the game what resolution I want. Don't remember it doing that before. Not a big deal, just thought you should know

This is indeed a new bug in v101 that happens when your window is set to the maximum size. Thanks for alerting me about it, and it'll be fixed in v102.
FroBodine 27 Sep, 2019 @ 2:50pm 
It doesn't look like you fixed the incompatibility with MSI Afterburner and/or Riva Tuner.

Do you think this will be fixed soon, please?
Spiderweb  [developer] 27 Sep, 2019 @ 3:23pm 
Originally posted by FroBodine:
It doesn't look like you fixed the incompatibility with MSI Afterburner and/or Riva Tuner.

Do you think this will be fixed soon, please?

I don't think it's something we can fix. MSI Afterburner and Rive Tuner seem to have a lot of incompatibilities with a lot of games. The crash appears to be when our game takes the saved game screenshot. Since this is working perfectly whenever they are absent, I think the error is on their part, and I don't really have an ability to work around it. They're huge companies, and I'm just one guy with carefully written, tested, and correct code.

Sorry I can't be of more help!
FroBodine 27 Sep, 2019 @ 3:39pm 
Ok, fair enough. Your game is the only one of my games that does not work with Afterburner and Riva. But, I get it. I will just turn them off when I play Queen's Wish.

Kordanor 6 Nov, 2019 @ 4:00pm 
Saw a minor bug in the options menu: This menu has two buttons to accept or cancel the new settings. But no matter what you chose, the setting, e.g. the difficulty is being saved anyways. This is also true for closing the window with escape.
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