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The boss difficulty also scales up, so that a team of 5 people doesn't end up killing the boss in less than 5 seconds. Another thing I noticed, is the difficulty does not scale directly with the number of players. For instance, if 2 players are fighting a boss that has 5,000 health, then (in my experience) the boss tends to have around 8k to 9k instead of 10k. The extra loot (I say extra because some bosses drop materials, and you get another round of materials per treasure bag) is also good because it means you don't have to fight the boss as many times to gear everyone up.
Thanks, but I only play with people in real life for personal preferences and safety reasons.