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翻訳の問題を報告
If Jungle is on the left, spawn the wall of flesh on the left and kite him to the right. And when destroyed Hallowed will be on the left and corruption/crimson on the right. Hallowed will not dry out the jungle like corruption/crimson.
I also put in vertical and horizontal shafts to segment the jungle to prevent wild fire spread should breaking a demon altar spawn a corruption/crimson in it.
Additional single random stone blocks will only be converted to hollow/corruption with a 66% chance upon smashing an altar. So you can end up without any additional pockets of hollow/corruption.
@OP: Dig an at least 3-block-wide hellevator on the side of the jungle, that borders to the corruption. You may also wanna smash the background walls inside that hellevator from the surface to the underground.
In a new world as soon as possible I dig trenches around my corruption/crimson to contain them. And surface areas I put a row of non-corruptable block to seal the edge of it to make sure grass doesnt grow spikes to jump the gaps. I usually like a clearance of 5-6 blocks and knock out corruptable walling such as stone or grass wall. I dont know if corrupted walls can corrupt blocks but I'm sure not going to let it try.
The steampunker can be gotten after a mech boss is beaten. The clenteminator she sells can convert corrupt/crimson back into purity, but dried out jungle just becomes grass lands when clenteminated. So containment to minimize spread definitely helps.
Good luck getting it under control.
Anyway you should make more houses and hope the steampunk person comes. Make a bunny/fish statue farm for money, get the clemtaminator and a lot of ammo.
P.S. Could you screenshot your build?