Kingdoms of Amalur: Re-Reckoning

Kingdoms of Amalur: Re-Reckoning

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Kingdoms of Amalur: Re-Reckoning - Patch #2
Changelog
  • Unique loot bug fixed (with partial retro-fixes to existing savegames)
  • Weight calculation bug for loot from OG fixed.
  • Battle frenzy much more silent
  • Gorta sounds faded down.
  • Various buff fixes
  • Crashes in text entry fixed
  • Crafted item name display bug fixed
  • Boss HP issues in certain fights fixed
  • Hostile Faer Gorta fixed
  • Trailblazer and The Chariot Destinies stack correctly
  • Crash when centering camera in some boss battles fixed
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Showing 1-15 of 68 comments
Fantastic. Already posted on the Discord but we could use some clarification on what the “partial” retro-fixes means for the Unique Loot issue.
Originally posted by Atrum Ruina:
Fantastic. Already posted on the Discord but we could use some clarification on what the “partial” retro-fixes means for the Unique Loot issue.

This is what is not fixed : Any chest you opened will still know it was opened. So anything you could only get from that one chest but haven't got won't get fixed.
Also we did not change anything about quest items. Just because this would create lots of potential harm for people that don't have problems. We can't find out if a particular save has problems or not.

//Zyddie
Originally posted by Zyddie:
Originally posted by Atrum Ruina:
Fantastic. Already posted on the Discord but we could use some clarification on what the “partial” retro-fixes means for the Unique Loot issue.

This is what is not fixed : Any chest you opened will still know it was opened. So anything you could only get from that one chest but haven't got won't get fixed.
Also we did not change anything about quest items. Just because this would create lots of potential harm for people that don't have problems. We can't find out if a particular save has problems or not.

//Zyddie

Got it, so stuff like Warsworn items might still be lost if you’ve opened the chest, but if you haven’t then when it loads, the unique will be unflagged and you can still collect it, is that correct?
It's so good to see people working on the game, trying to make it better fur us! I hope you all have a wonderful day! :steamhappy:
Originally posted by Atrum Ruina:
Originally posted by Zyddie:

This is what is not fixed : Any chest you opened will still know it was opened. So anything you could only get from that one chest but haven't got won't get fixed.
Also we did not change anything about quest items. Just because this would create lots of potential harm for people that don't have problems. We can't find out if a particular save has problems or not.

//Zyddie

Got it, so stuff like Warsworn items might still be lost if you’ve opened the chest, but if you haven’t then when it loads, the unique will be unflagged and you can still collect it, is that correct?

Yes sounds accurate. (Honestly confusing even for me a bit)

//Zyddie
Is the "local map going dark" -bug being worked on? Will it be fixed for existing savegames? When can we expect it?
Whats the deal with invisible legs? Still happens when I load my save?
So I am still stuck in Naros due to the fast travel bug and have to wait for patch #3?

Well then, time for another game -.-
The road is long
Originally posted by Aldernut:
Is the "local map going dark" -bug being worked on? Will it be fixed for existing savegames? When can we expect it?

This is a harder to fix bug and is being looked into, no eta yet.

Originally posted by null_ptrz:
Whats the deal with invisible legs? Still happens when I load my save?

When did you start that playthrough?

Originally posted by sethac:
So I am still stuck in Naros due to the fast travel bug and have to wait for patch #3?

Well then, time for another game -.-

Naros bugs are hardcoded into the game and is extremely hard to fix but is being slowly sorted out, will however, take long time.

//Zyddie
Originally posted by MegalomaniacNG:
Changelog
  • Unique loot bug fixed (with partial retro-fixes to existing savegames)
  • Weight calculation bug for loot from OG fixed.
  • Battle frenzy much more silent
  • Gorta sounds faded down.
  • Various buff fixes
  • Crashes in text entry fixed
  • Crafted item name display bug fixed
  • Boss HP issues in certain fights fixed
  • Hostile Faer Gorta fixed
  • Trailblazer and The Chariot Destinies stack correctly
  • Crash when centering camera in some boss battles fixed
glad to see patches coming out at reasonable intervals,
but no fix for the region map blackout bug is a bummer.
any word on that? do you have at least an idea what's causing it?
Still no "medium" HUD size? I wouldn't think it'd take much work to add, though I'm not a game dev.
Originally posted by Fatter Cat:
Still no "medium" HUD size? I wouldn't think it'd take much work to add, though I'm not a game dev.
Problem is hard to fix. Anyone running 2k or higher will have quest log broken, cant see it and all test issue. This was a problem from original.
An option like "default" and "small" would not break anything for people, I would think? The original game also uses what "medium" would be but the remaster does not have that size.
Originally posted by MegalomaniacNG:
Changelog
  • Unique loot bug fixed (with partial retro-fixes to existing savegames)

    What about loot containers you haven't opened that won't let you open them? I've come across plenty of corpses shining with loot that I can't interact with. Several containers. One of which was the Statues of Amman
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Date Posted: Sep 28, 2020 @ 10:21am
Posts: 68