Hollow Knight: Silksong

Hollow Knight: Silksong

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Team Cherry  [developer] Sep 9 @ 1:05am
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Patch 1 Available Now
Heya All,

Details below for Silksong's first patch (1.0.28497), now live for all players. This one is primarily focused on bug fixes, with some slight balance adjustments in the early game.

Patch Notes

- Fixed situation where players could remain cloakless after Slab escape sequence.
- Fixed wish Infestation Operation often not being completable during the late game.
- Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
- Fixed getting stuck floating after down-bouncing on certain projectiles.
- Fixed courier deliveries sometimes being inaccessible in the late game.
- Fixed craft bind behaving incorrectly when in memories.
- Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
- Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
- Fixed Snitch Pick not giving rosaries and shell shards as intended.
- Fixed Swamp Squits becoming invincible if hit under water.
- Fixed instance where Lugoli could leave the arena and not return.
- Reduced chance of Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
- Removed float override input (down + jump, after player has Faydown Cloak).
- Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
- Reduction in damage from Sandcarvers.
- Slight increase in pea pod collider scale.
- Slight reduction in mid-game Bellway and Bell Bench prices.
- Slight increase in rosary rewards from relics and psalm cylinders.
- Increase in rosary rewards for courier deliveries.
- Various additional fixes and tweaks.

All fixes will apply retroactively, so players who've hit a significant bug that prevents progress should be able to proceed.

Further fixes are currently being worked on for a second patch. If you have an issue and you don't see the solution in the list above, we may be working on it right now.
Last edited by Team Cherry; Sep 12 @ 3:49am
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Showing 16-30 of 1,435 comments
Diamond Sep 9 @ 1:49am 
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What if I got good and don't need nerfs for bosses, damage or price reduction? Can you guys add game difficulty with original challange?
Aris Sep 9 @ 1:49am 
Tengo una situación, hice la mision de las 6 cosas raras de plantas y ahora que estoy maldito no encuentro el mob que se supone suelta las cuchillas para llevarle a la exiliada
鸡咯 Sep 9 @ 1:49am 
请在第三幕增加shakra和garmond的boss战,通过弹奏或者回忆的方式,拜托:steamsad:
Aris Sep 9 @ 1:49am 
Originally posted by Aris:
Tengo una situación, hice la mision de las 6 cosas raras de plantas y ahora que estoy maldito no encuentro el mob que se supone suelta las cuchillas para llevarle a la exiliada
Se entendió a que voy?
JaxMedal Sep 9 @ 1:50am 
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Thank you for your efforts. Increasing the rewards for defeating enemies might be a good direction. However, please be cautious about lowering the difficulty of bosses. Don’t let boss battles, which are meant to be challenging, become too easy and boring.
s944605 Sep 9 @ 1:50am 
請不要修改任何難度和降低任何怪物傷害,這遊戲非常完美
Lilly Sep 9 @ 1:51am 
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Revert the nerfs! Those two bosses didnt need to be nerf'd wtf
Last edited by Lilly; Sep 9 @ 2:06am
cartoonvillainy Sep 9 @ 1:55am 
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Please PLEASE Team Cherry don't listen to the people begging for nerfs. There was no reason to nerf either Moorwing or Sister Splinter. Please do not make this a habit.
Originally posted by NimmerNeko:
Originally posted by PersonalC0ffee:

Maybe they don't want you doing that. Maybe that's not the intended experience.

Even if saving double jump isnt intentional id still like the option to immediately float, since some platforming sections are built with that in mind
This right here. I went back to do a platforming section I missed and it was clearly not meant for double jump since it would send you into the spiked ceiling every time.

I don't think a movement option should be taken away.
Originally posted by Lilly:
Revert the nerds! Those two bosses didnt need to be nerf'd wtf
trvthnvke
Originally posted by cartoonvillainy:
Please PLEASE Team Cherry don't listen to the people begging for nerfs. There was no reason to nerf either Moorwing or Sister Splinter. Please do not make this a habit.
trvthnvke again
Stef Sep 9 @ 2:01am 
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Originally posted by cartoonvillainy:
Please PLEASE Team Cherry don't listen to the people begging for nerfs. There was no reason to nerf either Moorwing or Sister Splinter. Please do not make this a habit.

They are just tweaking some things a bit. They cannot please everyone. If they nerf too much, veteran HK players will be upset as well, I'm sure they know what they're doing.
Balance is the key. IMHO the game is fine as it is, I enjoy the challenge, but I can understand why they're trying to please the casuals as well.
кшчк некарк Sep 9 @ 2:03am 
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make this patch optional please i want original experience
PrimeBrew Sep 9 @ 2:04am 
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Originally posted by Stef:
If they nerf too much, veteran HK players will be upset as well

The opposite really...veteran HK players want something with a more reasonable and even challenge curve to be more in line with the first game
Last edited by PrimeBrew; Sep 9 @ 2:05am
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Date Posted: Sep 9 @ 1:05am
Posts: 1,435