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If you are wanting to use a large number of traps to use against invaders, you will probably want to place them in a checkerboard pattern if possible. Settlers, merchants and hopefully tame animals will walk to avoid them if there is a clear space on the ground to cross. You can see an example of this in the Medieval Monday post that explains the changes to the pathfinding system. The devs also mentioned the changes to traps there as well.
edit: it's in Medieval Monday Talk #18
Roger that, did the checkerboard and monitoring their paths they did nothing to avoid them. A few patches ago there was no issue as I test the same play-through.
I suspect the devs plan to add some sort of veterinary mechanic to the game. Since they added crop blight, they will probably add negative health conditions to animals as well. Personally, I hope this will be addressed by the animal handling skill and not the medical skill, as it is more difficult to raise the medical skill.