PT Boats: Knights of the Sea

PT Boats: Knights of the Sea

Waste of Money
Dont waste your money on what is essentially a digital game of "Red Rover". VERY limited and nearly unplayable game.
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Beiträge 114 von 14
unplayable in what way?
Yes exactly; unplayable in what way? It runs smooth and fine on max settings and the missions are okay to play in my opinion.
If the game is as limited as this one seems to be, it is unplayable. Just because a game "runs smooth and fine on max settings" does not make it playable. This game is a pos, and waste of money, arcade shooter that barely lives up to that genre.
Magnvs 12. Nov. 2013 um 21:51 
Magnum probably assumed you weren't able to get the game to run properly since you didn't mention what made the game unplayable gameplay wise.
weaselby 19. Nov. 2013 um 10:23 
Just tried the game for the first time. Runs fine, controls are easy enough but it's difficult to get the hang of. Tried the first tutorial twice and the two small boats sunk beautifully, but mission failed because I couldn't figure out how to get the torpedoes to go in the right direction to sink the other ships and not much help ingame, so I found a manual and I'll spend some time reading before trying again. I'll figure it out.. Eventually :D. Looking forward to see what awaits in careermode, had a good time so far :)
Oh look...another "review" that reviews nothing and claims the product is an "unplayable pos"
I'm a little late to the party here, but I've recently picked this game (non-Steam version) up again, I've been reading some reviews and post to see what others think, and I think probably the main problem of this game is that at some point the developers had two widely differing target audiences left and couldn't pick which one they were catering to.

On one hand there are the hardcore naval simmers. They've played Dangerous Waters and the Silent Hunter series to death and they like to pick up a specialized title every now and then. These people will be disappointed that the boats steer much like a car, in that the steering auto-centers when you let go of the steering keys, and even on boats with multiple engines (which is almost all models) you can only set one speed for both of them. They will also notice you can't select depth charges for different depths and they generally think the damage model is too limited, even with the advanced options for damage to the radio and radar turned on. The user interface for giving commands probably feels limited to these people, and the missions too short and shallow.

The other group are the general action gamers. People who've played some war shooters, maybe some vehicular combat games, Carmageddon, the best parts of GTA. For them the combination of shooting and piloting the boat, which should be second nature to an action player, will often feel a bit off at first, due to the simulation like controls for things like shooting. You need to switch to the gunner station before you can gun. And then they still have to pick up the real time tactics elements where they control a small fleet through a map and symbol based interface, which is not what they came here for. There is some help through things like the third person view and the pause function, but they can make the game feel more clunky just as easily as they can make it more fun. The multiplayer (which you'll be playing against bots unless you bring your own LAN-party) was definitely added for this group, but even with the smaller boats on obstacle heavy maps it's just not Unreal Tournament, or even World of Tanks.

The actual core audience the makers ended up with for this one is probably a group in between, people who like the idea of a naval sim, but uninstalled the Jutland demo when they couldn't figure out how to make something explode. People who have played both action and more mainstream strategy games and who like mixing up some base elements from both. People who don't mind a mission where the right approach is to sit still and not get detected while they look at stuff through binoculars, but who really feel like sending a big torpedo into some juicy tanker afterwards, rather than sneaking off happy with a sim well simmed. And if you fall within that group PT boats could be one of those titles you occasionally return to for a few more levels of destroying convoys or playing spotter for a bomber run. In moderation, I like it a lot.

This would probably have been an objectively better game if they had gone all out with either a hardcore simulation or an unrealistic shotfest where you're always engaging something at short range with the most explody weapons you can get your hands on, but there is still a group of people who will have a good time with this title.
Zuletzt bearbeitet von Pan Calvus; 24. Feb. 2017 um 10:31
Ursprünglich geschrieben von Pan Calvus:
I'm a little late to the party here, but I've recently picked this game (non-Steam version) up again, I've been reading some reviews and post to see what others think, and I think probably the main problem of this game is that at some point the developers had two widely differing target audiences left and couldn't pick which one they were catering to.

On one hand there are the hardcore naval simmers. They've played Dangerous Waters and the Silent Hunter series to death and they like to pick up a specialized title every now and then. These people will be disappointed that the boats steer much like a car, in that the steering auto-centers when you let go of the steering keys, and even on boats with multiple engines (which is almost all models) you can only set one speed for both of them. They will also notice you can't select depth charges for different depths and they generally think the damage model is too limited, even with the advanced options for damage to the radio and radar turned on. The user interface for giving commands probably feels limited to these people, and the missions too short and shallow.

The other group are the general action gamers. People who've played some war shooters, maybe some vehicular combat games, Carmageddon, the best parts of GTA. For them the combination of shooting and piloting the boat, which should be second nature to an action player, will often feel a bit off at first, due to the simulation like controls for things like shooting. You need to switch to the gunner station before you can gun. And then they still have to pick up the real time tactics elements where they control a small fleet through a map and symbol based interface, which is not what they came here for. There is some help through things like the third person view and the pause function, but they can make the game feel more clunky just as easily as they can make it more fun. The multiplayer (which you'll be playing against bots unless you bring your own LAN-party) was definitely added for this group, but even with the smaller boats on obstacle heavy maps it's just not Unreal Tournament, or even World of Tanks.

The actual core audience the makers ended up with for this one is probably a group in between, people who like the idea of a naval sim, but uninstalled the Jutland demo when they couldn't figure out how to make something explode. People who have played both action and more mainstream strategy games and who like mixing up some base elements from both. People who don't mind a mission where the right approach is to sit still and not get detected while they look at stuff through binoculars, but who really feel like sending a big torpedo into some juicy tanker afterwards, rather than sneaking off happy with a sim well simmed. And if you fall within that group PT boats could be one of those titles you occasionally return to for a few more levels of destroying convoys or playing spotter for a bomber run. In moderation, I like it a lot.

This would probably have been an objectively better game if they had gone all out with either a hardcore simulation or an unrealistic shotfest where you're always engaging something at short range with the most explody weapons you can get your hands on, but there is still a group of people who will have a good time with this title.
OK,but why cant i steer the boat right and left mostly????????????
Ursprünglich geschrieben von tanaurak:
Dont waste your money on what is essentially a digital game of "Red Rover". VERY limited and nearly unplayable game.
unplayable, not because of the game the game is top, but!! not playable without Right(D) and
Left (A) .you can accelerate (W) and Stop(S) but you cant move left or right sometimes by chance,or dont laugh, with the help of my Joystick.
Now You!!
Magnvs 22. Nov. 2017 um 19:05 
wtf
Ursprünglich geschrieben von m9mmkierst:
OK,but why cant i steer the boat right and left mostly????????????
I don't know, I never encountered that problem, ran it on windows 7 and 10. Sounds annoying as hell and indeed unplayable.
Ursprünglich geschrieben von Magnvs:
wtf
What means "wtf", sorry,never heard it !
IronGoat 21. Juni 2018 um 23:31 
Ursprünglich geschrieben von m9mmkierst:
Ursprünglich geschrieben von Magnvs:
wtf
What means "wtf", sorry,never heard it !

W=What
T=The
F=F*ck
How is somebody not able to figure out how to make things explode in the Jutland Demo with the ships automatically engaging each other :steammocking:.
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