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Hope that gives a bit more clarity!
Yee darktide is out on 30th so you might wanna delay lol. Good news is it runs like crap tho so wish ur game all the best genuinly hope it does well and has the legs to keep ppl interested
"Greetings, @Extinction Elites!
A lot has happened since our last official communication. After announcing the delay, we went straight to work fixing the remaining issues and giving Second Extinction the last polish before sending it off at Full Launch. We’ve been making great progress, however the road there presented more hurdles than we initially thought.
While we were originally aiming for a November launch window, we need more time to iron out some particularly stubborn bugs. These bugs include some crash issues that we’ve been having difficulties reproducing, which increases the time it takes to fix them. We want to make sure to deliver a high quality game while retaining a healthy work environment for our small development team.
That is why we are now looking at a release date in 2023.
We understand the frustration that comes with the delay of a game’s launch date and the uncertainty of when it’ll actually be released and can confidently say: We relate.
While we don’t yet know when exactly the new release date will be, we’ll let you know as soon as we lock in this very special day! We are just as eager to launch Second Extinction as you are to play it.
Until then, we have many blog posts, teasers, and other bits lined up! Stay on the lookout for them as they’ll contain a lot of information about the finished game and how we made the decisions leading up to it.
Thank you for your patience while we made sure that Second Extinction will be an all-round success.
The Second Extinction Dev Team "
If there was ever a reason to put out a game in early access, it would be to use players as an added resource to debug crashes. This update should be happening now and then deemed fully released after another future update that completely resolves the major issues. Of course you can't reproduce all issues with probably only a small handful of differently configured test systems, with only a few employees available to play-test, with only so many hours in the day, with only so much money in the budget to pay for it all. Early Access on Steam is a tool, a resource, and an advantage for developers when used appropriately.
I understand that there is new content and the development team probably wants the full release to be some major event full of surprises, but at what cost? If you weigh the potential positive response of doing this against the potential negative response of delays and the inevitable bugs due to the lack of public testing, is it really worth it? It might be if you were really confident in your product and had an excellent track record up to that point... but we've had so many bugs, crashes, and networking failures since the beginning as well as broken methods to report them.