Blood: Fresh Supply

Blood: Fresh Supply

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Daniel NDS May 21, 2019 @ 2:22pm
NEW BETA is available now! (1.9.1)
Hi everybody,

We've been hard at work on another update and today we're happy to put out a brand new BETA for Blood: Fresh Supply. This version of the game will be much more tolerant of old saves, but there may still be problems loading an old save on a new version of the game.

As always, you opt-in to the BETA version by clicking on the Betas tab and choosing 'beta' from the dropdown list in the games' properties.

The new patch fixes the following issues:
  • New actor flag for not dropping items/keys (Cerberus fix),
  • Various misc. Fixes involving Hitscan and Vectorscan,
  • Start/End parameters for the CanSee function has been reversed - fixes MANY behavior problems,
  • Fixed damage sectors not immediately damaging player on land impact,
  • Fixed scroll floors/ceilings in wrong direction in E2M6,
  • Fixed code to determine if wall should have decals (using proper logic now). Fixes decals not showing up in many areas in E1M1,
  • Fixed up A LOT of the Cultists behaviors. Only use a 2D hitscan vector for determining sightlight checks instead of 3D. Fixes several problems,
  • Cultists now play Gib SEQ based on type,
  • Cultists and Earth/Axe Zombies now ignore damaged based sectors (fixes AI issue in DWE1M1),
  • Proximity range for prox mines is now correct,
  • Fix issue with gib objects and other types from spawning two of the same item,
  • Fixed a typo with Exp_Dynamite_Wall, resulting in no SEQ from playing when invoked,
  • Minor bug fix with the CanSee function. Fixes an issue in DWE3M2,
  • Art tile animation is now randomized for oscil,
  • Fix mouse not working on main menu after loading lower saves,
  • Audio velocity option is now saved to config,
  • Player no longer falls while dead in water,
  • Camera no longer toggle chasecam while in menu,
  • Map markers now show with an exclusive cheat (new cheat code: OAKISLAND),
  • Can now switch weapons during any point of the gun's state that isn't lowering or holstering,
  • Fixed a bug where explosion objects would persist due to bad underflow of xSprite's data1 and data4 members,
  • Fixed hitscan wall detection and wall UV mapping,
  • Added scale console variable for the weapon wheel. Set g_weaponWheelScale in the console to change it (defaults to 1.0),
  • Changed player jump boot height to 24.0. Makes it easier to reach the rooms in BB1,
  • Bug fix with wall unlock commands sending a ON command,
  • Support for padlock actor.
Please let us know how the patch works for you. This BETA may have issues fixed as we go on, so you can expect some small updates as we move forwards:

Thanks,
Daniel G,
Nightdive Studios Production Team.
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Showing 1-15 of 169 comments
PsyWarVeteran May 21, 2019 @ 2:32pm 
You guys keep delivering, thank you for your hard work.
Painstar May 21, 2019 @ 2:34pm 
Keep up the good work. Blood deserve the best port it can get! :)
MrBananaGrabber May 21, 2019 @ 3:03pm 
Thank you for working so hard on the game, and fixing so many bugs!
TheRetroMike May 21, 2019 @ 3:53pm 
You still don't hold the dynamite bundle once you're getting killed:
- Blood Fresh Supply:
https://www.youtube.com/watch?v=EMhZBBySiRk

- Blood Original:
https://www.youtube.com/watch?v=svwSBhCCTAw

Please fix it. Thanks.
Marauder Shields May 21, 2019 @ 4:02pm 
Any word on making player quotes louder? They're barely audible at times.
Azrael May 21, 2019 @ 4:19pm 
Will be added bilinear filtering (or other type of graphic filter); steam cards and cloud saves in the future?
MrBananaGrabber May 21, 2019 @ 4:26pm 
Originally posted by Caleb:
Will be added bilinear filtering (or other type of graphic filter); steam cards and cloud saves in the future?

+1
Nice work!
Disrupt May 21, 2019 @ 5:03pm 
Thankyou for your hard work on this amazing game, please... ignore the haters and elitists who spit vitriol on these forums, you're delivering the best package Blood has come in since release.
Last edited by Disrupt; May 21, 2019 @ 5:04pm
Zeroxel May 21, 2019 @ 5:58pm 
I hope that you can fix the issue with the integrated Intel Graphics on future updates. Greetings.
Pyr0 May 21, 2019 @ 7:56pm 
Originally posted by Zeroxel:
I hope that you can fix the issue with the integrated Intel Graphics on future updates. Greetings.

Blood GDX still works with intel HD graphics if you want to drop the port into fresh supplys folder for now.
Zeroxel May 21, 2019 @ 8:09pm 
Originally posted by Pyr0:
Originally posted by Zeroxel:
I hope that you can fix the issue with the integrated Intel Graphics on future updates. Greetings.

Blood GDX still works with intel HD graphics if you want to drop the port into fresh supplys folder for now.

Yeah, I own the original Blood on Steam, so i'm sticking with it using the renamed BuildGDX.
MrRumbleRoses May 21, 2019 @ 8:22pm 
i seem to have an issue with my game. i went into the beta mode, and all of a sudden. somethings didn't load up at all. and i tried out the 1st level and this happened https://steamcommunity.com/sharedfiles/filedetails/?id=1748400043
Pyr0 May 21, 2019 @ 8:33pm 
Originally posted by MrRumbleRoses:
i seem to have an issue with my game. i went into the beta mode, and all of a sudden. somethings didn't load up at all. and i tried out the 1st level and this happened https://steamcommunity.com/sharedfiles/filedetails/?id=1748400043

That's strange, I just tested loading the game on the beta version and didn't have that happen. You try to verify game files with steam to see if it fixed it?
Bazztoner May 21, 2019 @ 8:55pm 
I still have the problem that Quick Saves (or ANY save, really) freezes the game for like 1 to 5 seconds and that it's possible to get stuck between water and land at the end of E4M4 (Crystal Lake) if you try to rise from the water in a diagonal way. Other than that, great port!
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Date Posted: May 21, 2019 @ 2:22pm
Posts: 169