Blood: Fresh Supply

Blood: Fresh Supply

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New Blood Episode "The Way of Ira" (not official)
Installation Steps[www.facebook.com]

Extract Zip File in : D:\Program Files (x86)\Steam\steamapps\common\Blood\addons

Open Blood Fresh Supply - > Options -> Manage Addons - > TWOIRA v0.9
then
New Game - > choose Difficulty - > HAVE FUN!


Download Link
Last edited by |$m0k!n|-MeRcUrY-; Sep 24, 2019 @ 8:40am
Originally posted by MariusArmand:
Hello, version v.0.9.1 of The Way Of Ira now has installation instructions for Fresh Supply and a compatible intro.
https://www.moddb.com/mods/the-way-of-ira/downloads/

P.S.: The intro will get a better quality. I had to look for collaboration on that part.
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Showing 1-15 of 15 comments
VGA Sep 23, 2019 @ 1:46am 
Looks good! I bookmarked it for future play after I finish going through Post Mortem!
HammerHand Sep 23, 2019 @ 6:25am 
The issue is you will have to play the maps individually through the "user maps" menu.
I finished the first level and it did not go to level 2. :(
Does anyone know a workaround?
SoulPlane Sep 23, 2019 @ 9:44am 
Originally posted by HammerHand:
The issue is you will have to play the maps individually through the "user maps" menu.
I finished the first level and it did not go to level 2. :(
Does anyone know a workaround?
Works for me. Did you select the episode via the 'Manage Addons' tab in options menu?
|$m0k!n|-MeRcUrY- Sep 23, 2019 @ 3:26pm 
Originally posted by HammerHand:
The issue is you will have to play the maps individually through the "user maps" menu.
I finished the first level and it did not go to level 2. :(
Does anyone know a workaround?

Open Blood Fresh Supply - > Options -> Manage Addons - > TWOIRA v0.9
then
New Game - > choose Difficulty - > HAVE FUN!

THANK YOUI SoulPlane for the TIP
Last edited by |$m0k!n|-MeRcUrY-; Sep 23, 2019 @ 3:26pm
HammerHand Sep 24, 2019 @ 7:55am 
Originally posted by |$m0k!n|-MeRcUrY-:
Originally posted by HammerHand:
The issue is you will have to play the maps individually through the "user maps" menu.
I finished the first level and it did not go to level 2. :(
Does anyone know a workaround?

Open Blood Fresh Supply - > Options -> Manage Addons - > TWOIRA v0.9
then
New Game - > choose Difficulty - > HAVE FUN!

THANK YOUI SoulPlane for the TIP


Thank you. I'm already playing it using BloodGDX.
I'm fairly sure when I left my previous comment, this was missing:

Open Blood Fresh Supply - > Options -> Manage Addons - > TWOIRA v0.9
then
New Game - > choose Difficulty - > HAVE FUN!

But who cares? All is well that ends well ;)

Now I'm killing myself finding the last secret in Cabal Town.

P.S. Never mind. Found it. :)
Last edited by HammerHand; Sep 25, 2019 @ 4:06am
The author of this thread has indicated that this post answers the original topic.
MariusArmand Sep 28, 2019 @ 7:45am 
Hello, version v.0.9.1 of The Way Of Ira now has installation instructions for Fresh Supply and a compatible intro.
https://www.moddb.com/mods/the-way-of-ira/downloads/

P.S.: The intro will get a better quality. I had to look for collaboration on that part.
MariusArmand Oct 16, 2019 @ 10:40am 
Hi, I've just uploaded v.0.9.4 of The Way Of Ira.
Quite an important one for Blood: Fresh Supply, since it fixes a crash to desktop which would happen when shooting a custom sprite.

Since my last post, next to some small fixes based on feedback,
coop was also added to the episode.

https://www.moddb.com/mods/the-way-of-ira
VGA Oct 18, 2019 @ 5:55am 
Nice! Is this harder or easier than French Meat and RATM?
MariusArmand Oct 18, 2019 @ 9:09am 
It's gonna be easier since there's a lot of ammo. It's intentional, to allow a berserking style of playing. But if you're looking for a harder challenge you should go to Well Done or Extra Crispy.
Last edited by MariusArmand; Oct 18, 2019 @ 9:09am
Slipgate Tourist Nov 24, 2019 @ 7:38am 
Wow this was a nice surprise, what a fantastic episode!

Just played through the entire episode with a buddy in one sitting. We didn't encounter any gameplay issues. I used the folllowing Made to Order settings: everything on normal except low tommy cultist accuracy and max monster count)

Anyway, Well Done / goed gedaan. I hope you keep creating maps for Blood.
Last edited by Slipgate Tourist; Nov 24, 2019 @ 7:51am
MariusArmand Nov 24, 2019 @ 9:28am 
Dank u :)
I'm glad you enjoyed it. I enjoyed making it and am still polishing and adding stuff.
I can still see Caleb go further and when it gets just a bit more calm at work, I will start setting out new lines.
MariusArmand Dec 4, 2019 @ 8:07am 
I've released v1.0.0. containing a new intro and patches based on almost all feedback I received.
https://www.moddb.com/mods/the-way-of-ira/downloads/the-way-of-ira-twoira-v100-an-episode-for-blood

---v1.0.0---
-New intro
-Fixed some track issues in the ini.
-Removed hitscan from props without surface type. (hitscan of underlying wall/ceiling/floor will take over).
-Tweaked the no-cabal poster sprite so it can be used as a floor sprite.-New custom sprites. (including eerie innocent picture by Phredreeke)
-Removed end level sprites of previous level.

-IRA01:
-Made big spiderweb blocking, pitchfork your way through.
-Caleb's house now has a chimney.
-Caleb can't get stuck behind the butchery anymore.
-Been planting some weeds.
-Did some small decorations here and there.
-Buried something.
-Fences can be shot through.

-IRA02_A, IRA02_B:
-Repositioned the phantasm in the swamp castle so it doesn't get the door in it's face.
-Fixed a ROR (room over room) glitch outside of the swamp mansion for Fresh Supply.
-Fixed some shading.
-The swamp zombies have some backup now.
-Planted some weeds.
-Made some sprites unblocking.
-Tweaked the graveyard a bit.
-Made underwater part more appealing.

-IRA03:
-Some people got trapped with Cheogh, having less than 10 health ^^.
There's a life seed now to make it a bit fair.
-Sometimes Cheogh wanted to go in the lava pit. He will no longer do that.
-There was a secret which you could keep triggering. That's over now.
-During the mining for iron, a burial chamber was discovered.
-Added some posters.
-There was a glass cultist in the dining hall..a glass cultist.

-IRA04:
-Fixed some textures.
-You can now shoot through the grate of the pharmacy..and all the other grates.
-Added some lights near the asylum entrance..and busted one in the male ward hallway.
-Added a gas container near the showers.
-There's now a hedgemaze behind the asylum.
-Made the scenery a bit more green.
-More propaganda to treat the critics.
-Repositioned some unreactive enemies.

-IRA05:
-Added a hint.
-Added some shade.
-The lightswitches in the dining hall and sleeping quarters are no longer placed at giant height.
-The gillbeast statue in the garden will no longer bleed.
It's also using an upscaled sprite by Phredreeke.
-Repositioned some unreactive enemies.

-IRA06:
-Made big spiderweb blocking.

-IRA07:
-Save Cleo properly, before exiting the Underworld.
-Lightsources were shaded..fixed.

-IRA08:
-Destructable lights now drop glass shards when shot.
-Made one of the traindoors properly locked.
-Train passengers can now easily find where to buy tickets.
-The gargoyles near the start decided to sit a bit lower.
-Fixed some texture inconsistencies.
-Underwatercave is now more cave.
Last edited by MariusArmand; Dec 4, 2019 @ 8:08am
Ceekur Dec 10, 2019 @ 8:39pm 
Oh man, I started playing this just before 1.0, using 0.9.4. I'll have to update!
By the way in 1.0, you can still jump through the Dagger door's "teeth" bypassing the key in Level 2. I like how it looks, but it's just wide enough for Caleb to jump through.
MariusArmand Dec 10, 2019 @ 9:36pm 
Thanks for the info. I'll look into that part.
MariusArmand Dec 31, 2019 @ 8:59am 
I've released v1.0.1. Including patches for the latest feedback.

---v1.0.1---
-Lowered resolution for intro from 960x600 to 640x400.
For some pc's this should remove or strongly decrease the video/audio sync issue when playing via Dosbox.
-Increased the intro volume.
-All candles now have a corona, random size and random angles.
-Room Over Room area's have been put over eachother to enhance immersion. (e.g.: hearing explosions in upper or lower stack)
-Replaced some items to avoid clipping voxels and to give a less artificial placement look.
-Bar textures have a more randomised look.-Embedded BME's install script for use with dosbox.
-Updated readme with new install instructions.

-IRA01:
-Made some parts blocked to avoid sequence breaking.
-Minor texture fixes.

-IRA02_A, IRA02_B:
-Small geometric changes to cemetery.
-The dagger key mouth was to wide open, so Caleb could squeeze in. That's over now.
-Blocked some sequence breaking entries to the swamp castle.
-Fixed some wrong flickering in the swamp castle.
-The surroundings of the swamp castle are became bit more interesting.
-Placed the firekey in a new location.
-You can now shoot into the cell of the locked up innocent.
-Some texture fixes.

-IRA03:
-Cleaned up some red sectors.
-Retextured some parts in the sacrificing hall.
-Cheogh could get stuck behind the gargoyle chapels. That passage is blocked now.
-People were complaining a certain area was missing a secret. There is one now.
-There was still a shaded lightsource. Fixed.

-IRA04:
-Some parts in the female ward have been shaded better.

-IRA05:
-Blocked off some out of bounds areas.
-Tweaked raining sounds.
-Made lightning sound in church more impressive.
-Retextured underwater part of fountain.
-Fixed some textures and shading issues in church.

-IRA06:
-Most levers did not have sounds yet. They do now.
-Fires and candles are now bright.
-Added a secret.
-Retextured some areas near the lava.
-Added a bit more enemies and ammo in the spiral cave.
-A bunch of stuff did not yet gib or explode. Corrected.
-Implemented some ambient sound for the castle exit gate trigger mechanism.

-IRA08:
-Detailed the transportation wagon a bit more.
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