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Have you tried exporting in all the different formats 3d coat supports? (if more than one, can't remember) Some formats may not support uv maps.
If all else fails you can load the model into Blender and add a uv map there before loading it into substance painter.
Is this a bug then? The model was built entirely within 3D Coat, so it should have a UV. I wish there was a "Generate UV" button.
Not super intuitive unfortunately...
Very annoying! That's why I assume I've encountered a bug.
your using voxels, not polygons. You must convert to polys before you can
uv map an object... 3D Coat is quite unique in this way...
*if your wondering why that is; its because voxels are
volumetric, until you topologize your object, essentially,
there is no geometry to map...
Its confusing because 3D coat can paint directly on
the voxels and could care less if there is a map or not.
It only creates geometry for other programs to use, not itself...
Youll find out why the first time you do it and wind up with an
object of 5 or 6 million polygons... And it takes 20 mins for your
pc to respond again...
-Cheers
I've found the AUTOPO tool, but when I use it, I set the number of polys to something like 500, and it gives me a model with 94 polys. I set it to 100,000 and I have 836. However, I can export my object as it stands, directly to 300,000 polys without an issue beyond it not getting a UV map created for it!
Lovely program, but I'm missing something important to make it useful.
Keep in mind Facelessminds advice about polycount vs performance however. This workflow needs a decent bit of horsepower from your PC. It crippled mine when I tested the idea out :(
Also, 3DCs UV room is just for models you import to UV map. For models you build inside 3DC you want to use the UV tools found in the retopo room.
Seems like a lot of steps.
Sounds like you have already converted a voxel mesh to a surface mesh - those you can paint on with vertex paint in the paintroom with no need for UVs.
Whilst you can switch back to voxels, I recommend you only switch to surface mode for detailing/finsihing.
Anyway stick with it, and happy new year yo you and yours.
Hmm... thinking me and this program just don't get along...
Very strange program. Why is it forcing me to use the low resolution AUTOPO?