Call of Duty: World at War

Call of Duty: World at War

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Dank_Memer69 Aug 12, 2013 @ 12:33pm
Unhandled Exception Caught, I'm desperate to get this game fixed
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 640 x 480 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 3981 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc

------- sound system initialization -------
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "9".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: Owner-PC
PC IP: 192.168.2.3
end $init 986 ms
--- Common Initialization Complete ---
'1920x1080 seta r_displayRefresh 60 Hz' is not a valid value for dvar
'r_mode'
Domain is one of the following:
0: 640x480
1: 800x600
2: 1024x768
3: 1152x864
4: 1280x720
5: 1280x960
6: 1280x1024
7: 1366x768
8: 1400x1050
9: 1600x900
10: 1600x1024
11: 1920x1080
Waited 886 msec for asset 'loadscreen_mak' of type 'material'.
Waited 8 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 10 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 1 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 3 msec for asset 'loadscreen_nazi_zombie_prototype' of type
'material'.
WARNING: Could not find zone 'C:\SteamLibrary\steamapps\common\Call of Duty
World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 1086 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: C:\SteamLibrary\steamapps\common\Call of Duty World at
War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
BinkOpen failed on C:\SteamLibrary\steamapps\common\Call of Duty World at
War\main\video\Treyarch.bik because: Error opening file.
BinkOpen failed on C:\SteamLibrary\steamapps\common\Call of Duty World at
War\raw\video\Treyarch.bik because: Error opening file.
R_Cinematic_BinkOpen 'Treyarch' failed: BinkOpen: Error opening file.;
trying default.
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
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Save Message First Frame Shown: 3582
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Populated dw_user dvars with 1 accounts
Profile 'The_Ungodly' already exists
secretsauce is 0_]0m:0;
DW_AUTHORIZING The_Ungodly
DW_AUTHORIZED (946 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
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.................................................................................................1 friends, populating list..
g_numFriends is now 1
starting to get public profiles for 1 friends..
We have 0 outgoing proposals
Messages retrieved ok
Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 1 friends..
Hostname: Owner-PC
PC IP: 192.168.2.3
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend BroodDig
Client: nulling invite info for friend BroodDig
Got friend profiles OK!
updating profile info for friend BroodDig
Client: nulling invite info for friend BroodDig
Imp read successful
Imp read successful
Imp read successful
Imp read successful
execing options_graphics.cfg from disk
PATCH Imp read successful
Upload Bandwidth: 442.08 Kbits/s
Download Bandwidth: 0.00 Kbits/s
execing options_graphics_set.cfg from disk
r_mode will be changed upon restarting.
dvar 'ui_r_texturemode' doesn't exist
dvar 'ui_r_texturebits' doesn't exist
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1920 x 1080 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...


Unhandled exception caught

That's the error log. I've tried everything I could find, if anyone knows the problem please help.
< >
Showing 1-4 of 4 comments
Dank_Memer69 Aug 12, 2013 @ 12:35pm 
This also happens when I'm trying to load a mod as well.
Dank_Memer69 Aug 12, 2013 @ 1:40pm 
Oh I forgot to mention I got this error log from switching resolution.
lockinhind Aug 12, 2013 @ 3:11pm 
reinstall the game i had todo it also make sure your pc supports the game i got a problem on my bad pc with counterstrike GO cause of a problem with the redering 3.0 (x200 graphics card) so ya thats all i can say dont go loading a ton of mods if you use dev. console dont even touch them or it will over load the game
Dank_Memer69 Aug 12, 2013 @ 3:48pm 
Ok well my game supports it, too late for having lot of mods. One day it was working great, then it crapped out. I already reinstalled, I deleted mods folder, I used dev. console, game starts up fine. Game worked great for months and now I can't change resoluton or play a mod and mods were why I got it in the first place. If youhave anymore advice let me know, I will greatly apreciate it.
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Showing 1-4 of 4 comments
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Date Posted: Aug 12, 2013 @ 12:33pm
Posts: 4