WRATH: Aeon of Ruin

WRATH: Aeon of Ruin

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Developer: Killpixel?
SInce when? And also, this is factually no longer being made or even worked on by him. It's a shameless clout chase to say this is his game. Just say the dev is 3DR and take ownership.
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Its a ♥♥♥♥ show, never buying early access again.
The FAQ still claims the game will have coop (it will not)
The store should change it to Developer: No one.
The only development this game is getting is someone at pr posting some random stuff from what they have laying around since the production stopped.
The development team is called "Killpixel Games". Named after the creator of Wrath.
Jeremiah has stepped away from the project, but still offers input and feedback, and the team are still called Killpixel Games.
Originally posted by Damien Azreal:
The development team is called "Killpixel Games". Named after the creator of Wrath.
Jeremiah has stepped away from the project, but still offers input and feedback, and the team are still called Killpixel Games.
Just offering feedback and input only does not count as a developing the game.
Originally posted by Damien Azreal:
The development team is called "Killpixel Games". Named after the creator of Wrath.
Jeremiah has stepped away from the project, but still offers input and feedback, and the team are still called Killpixel Games.
we have proof he says otherwise. he left completely 2 years ago. we have screenshots of him saying that.
Artur's right, you know.
Jeremiah leaving is his own decision, but he chooses to give feedback and input to his dev team.

Did Scott Miller give input/feedback to the many games 3D Realms was developing/publishing or did he let the devs do their own thing?w He wasn't a control freak like certain people are.
There is a conflicting story over him & George Broussard over DNF input/feedback.
Originally posted by The Dukenator:
Jeremiah leaving is his own decision, but he chooses to give feedback and input to his dev team.

Did Scott Miller give input/feedback to the many games 3D Realms was developing/publishing or did he let the devs do their own thing?w He wasn't a control freak like certain people are.
There is a conflicting story over him & George Broussard over DNF input/feedback.
in this forums someone posted screenshots of him personally say this. he is not involved in any way. none of the original developers are working on the game
Originally posted by Artur Ditu:
Originally posted by Damien Azreal:
The development team is called "Killpixel Games". Named after the creator of Wrath.
Jeremiah has stepped away from the project, but still offers input and feedback, and the team are still called Killpixel Games.
we have proof he says otherwise. he left completely 2 years ago. we have screenshots of him saying that.
Was it:
3DR - KillPixel

01/18/2021
@here WRATH has been an immensely significant part of my life for many years now. Since 2013 I’ve poured nearly all of my time and energy into the quest of making WRATH a reality. Very early on my wife and I knew that in order to achieve our goals and maximize the (incredibly slim) chances of success, we would need to completely restructure our lives around the project. So we did that, and it’s been one hell of a journey. And now, WRATH is real. I say this only so you know that my decision has not come easy.

I have stepped away from WRATH development as of October 2020. My role now is in the form of technical assistance for the team and mod tutorials for the full release. The rest of the team are still hard at work, along with some newcomers, and are taking the game across the finish line.

WRATH is in a good place and I have total confidence that 3D Realms and 1C Entertainment will deliver an excellent retro FPS. I’ll be right there with you later this year playing it on launch day. I owe many, many people my thanks, but right now I’d like to thank you - watching people play and enjoy WRATH has been the most rewarding part of this entire adventure.
Only 2 people I know off have left KillPixel Games dev team.

That being KillPixel himself and Scaky.

I have not heard of others leaving the team.
Originally posted by ShadeEX:
Only 2 people I know off have left KillPixel Games dev team.

That being KillPixel himself and Scaky.

I have not heard of others leaving the team.
Yet, no one seems to listen or care.
Its like no one understands the nightmare of using an old outdated engine to do really complex things that newer engines could handle easily.
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Date Posted: Sep 13, 2022 @ 5:36pm
Posts: 13