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Kingdom Rush
Alpha's feedback
There are no sound effects in the main menu for highlighting 'Start' 'Options' 'Credits' or 'Quit'
Zuletzt bearbeitet von The Alpha and Omega; 22. Juni 2016 um 4:30 Uhr
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Beiträge 115 von 129
The encyclopedia shows the Goblin card before ever playing the first stage.
The upgrade descriptions popup too far from its icon.

Zuletzt bearbeitet von The Alpha and Omega; 29. Nov. 2013 um 16:11 Uhr
The Heroic or Iron popups too far from its icon:

In the Credits screen, there is no sound effect when you click "Back"
Tips are missing from the encyclopedia. Perhaps intentional.
There is no difficulty option. Perhaps intentional.
On the world map, the screen will auto-scroll if the mouse is near the left or right side of the screen. This is understandable. But if the player clicks the cancel button at the far tip corner of the X, then the screen will auto-scroll to the right. And if they click 'Esc' while the mouse is either on the left/right side of the screen, then it will auto-scroll in those directions. Maybe not a bug, but a little annoying.

Zuletzt bearbeitet von The Alpha and Omega; 29. Nov. 2013 um 16:55 Uhr
bolin  [Entwickler] 29. Nov. 2013 um 17:01 Uhr 
The goblin card is intended, though we might change it.
There's no difficulty options, that's intended too :)

What resolution are you playing in?
Ursprünglich geschrieben von bolin:
What resolution are you playing in?

1024 x 768
On the Victory screen, "Continue" and "Restart" do not have sound effects when highlighted.

On the world map, the ship, clouds, and waves on the lake overlay on top of the compass, instead of the compass overlaying these objects. Perhaps intentional.

Zuletzt bearbeitet von The Alpha and Omega; 29. Nov. 2013 um 17:13 Uhr
Tower attack damage does not have a dash "-" between the minimum/maximum damage. This is for all 4 tower types.

Zuletzt bearbeitet von The Alpha and Omega; 29. Nov. 2013 um 17:19 Uhr
Perhaps it's me, but some of the game doesn't look as polished as it's Flash-based version. Maybe it has something to do with more screen space being available, and maybe the devs are still working on polishing, but I'm just making an observation.
Zuletzt bearbeitet von The Alpha and Omega; 29. Nov. 2013 um 17:25 Uhr
Reinforcements do not have attack sound effects when fighting in melee.
There is a split second delay in the tower-setup music and the battle music when the songs repeat. It should sound seemless, but you can easily tell when the songs repeat as there is a slight pause.
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Beiträge 115 von 129
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