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Kingdom Rush
The Alpha and Omega 29 nov 2013 om 3:48nm
kevin32's feedback
There are no sound effects in the main menu for highlighting 'Start' 'Options' 'Credits' or 'Quit'
1-15 van 129 reacties weergegeven
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The Alpha and Omega 29 nov 2013 om 3:51nm 
The encyclopedia shows the Goblin card before ever playing the first stage.
The Alpha and Omega 29 nov 2013 om 4:10nm 
The upgrade descriptions popup too far from its icon.

http://s8.postimg.org/4kz6yd4o5/upgrade.png
Laatst bewerkt door The Alpha and Omega; 29 nov 2013 om 4:11nm
The Alpha and Omega 29 nov 2013 om 4:19nm 
The Heroic or Iron popups too far from its icon:

http://s28.postimg.org/j21tvn60t/heroic.png
The Alpha and Omega 29 nov 2013 om 4:30nm 
In the Credits screen, there is no sound effect when you click "Back"
The Alpha and Omega 29 nov 2013 om 4:32nm 
Tips are missing from the encyclopedia. Perhaps intentional.
The Alpha and Omega 29 nov 2013 om 4:34nm 
There is no difficulty option. Perhaps intentional.
The Alpha and Omega 29 nov 2013 om 4:55nm 
On the world map, the screen will auto-scroll if the mouse is near the left or right side of the screen. This is understandable. But if the player clicks the cancel button at the far tip corner of the X, then the screen will auto-scroll to the right. And if they click 'Esc' while the mouse is either on the left/right side of the screen, then it will auto-scroll in those directions. Maybe not a bug, but a little annoying.

http://s23.postimg.org/hh7vtd0i3/mouse.png
Laatst bewerkt door The Alpha and Omega; 29 nov 2013 om 4:55nm
bolin  [ontwikkelaar] 29 nov 2013 om 5:01nm 
The goblin card is intended, though we might change it.
There's no difficulty options, that's intended too :)

What resolution are you playing in?
The Alpha and Omega 29 nov 2013 om 5:06nm 
Origineel geplaatst door bolin:
What resolution are you playing in?

1024 x 768
The Alpha and Omega 29 nov 2013 om 5:06nm 
On the Victory screen, "Continue" and "Restart" do not have sound effects when highlighted.

http://s18.postimg.org/51bl175k9/victory.png
The Alpha and Omega 29 nov 2013 om 5:13nm 
On the world map, the ship, clouds, and waves on the lake overlay on top of the compass, instead of the compass overlaying these objects. Perhaps intentional.

http://s11.postimg.org/kresur52n/compass.png
Laatst bewerkt door The Alpha and Omega; 29 nov 2013 om 5:13nm
The Alpha and Omega 29 nov 2013 om 5:17nm 
Tower attack damage does not have a dash "-" between the minimum/maximum damage. This is for all 4 tower types.

http://s21.postimg.org/vqck8nnxj/damage.png
Laatst bewerkt door The Alpha and Omega; 29 nov 2013 om 5:19nm
The Alpha and Omega 29 nov 2013 om 5:24nm 
Perhaps it's me, but some of the game doesn't look as polished as it's Flash-based version. Maybe it has something to do with more screen space being available, and maybe the devs are still working on polishing, but I'm just making an observation.
Laatst bewerkt door The Alpha and Omega; 29 nov 2013 om 5:25nm
The Alpha and Omega 29 nov 2013 om 5:28nm 
Reinforcements do not have attack sound effects when fighting in melee.
The Alpha and Omega 29 nov 2013 om 5:35nm 
There is a split second delay in the tower-setup music and the battle music when the songs repeat. It should sound seemless, but you can easily tell when the songs repeat as there is a slight pause.
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