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Blockland
Darkhog 2 Φεβ, 2013 @ 4:45μμ
Can other people in multiplayer view custom faces/decals?
On my blockhead character I have custom face and decal. Will people in Multiplayer be able to see it when I join server?
Εμφάνιση 1-15 από 46 σχόλια
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Anthony 2 Φεβ, 2013 @ 10:02μμ 
No.
[WDZ]e-maxx the sheep [WestMo] 3 Φεβ, 2013 @ 7:31πμ 
only if they have it downloaded too
[Qi] dargereldren 3 Φεβ, 2013 @ 10:38πμ 
Only if they have it as well.
justin.koltin 3 Φεβ, 2013 @ 8:29μμ 
yes
Mold 4 Φεβ, 2013 @ 9:36πμ 
Αναρτήθηκε αρχικά από justin.koltin:
yes
no
Only if they do also have it

Imagine everyone would have to download 1.9 million decals just because some blockhead has them so they are able to see them

Also I can't understand the fame for decals/faces/hats at all.
Who cares how your character looks in the detail?
That's right!
Noone!
Darkhog 4 Φεβ, 2013 @ 11:18πμ 
I care. Also it is easier for dyslectic people to tell difference between players just by looking at them. Also, machinima.

By the way, Minecraft does it all the time for skins and somewhat no one complains.
justin.koltin 4 Φεβ, 2013 @ 3:39μμ 
i on it
Brick Wall 7 Φεβ, 2013 @ 6:00μμ 
no, unless they have the decal add-on too.
i wish we could see the decals, though!
Darkhog 7 Φεβ, 2013 @ 6:31μμ 
Stenlington, well from programming side it should be easy to implement. At join time game client sends to server image used for face and decal (not image name, actual image), then server sends that image to all people on server. With current 20mbit+ net connections it shouldn't be network issue at all. Moreover since Minecraft does this all the time for skins, it has been proven that such thing is lag-free (there may be slight lag when joining server as people's faces/decals are being downloaded but that is).

Unfortunately though, it can't be done as addon. Badspot would have to implement it into game's core.
justin.koltin 7 Φεβ, 2013 @ 6:43μμ 
yes you can see them
Mold 8 Φεβ, 2013 @ 5:08πμ 
Αναρτήθηκε αρχικά από justin.koltin:
yes you can see them

Do you even read

Αναρτήθηκε αρχικά από Darkhog:
Stenlington, well from programming side it should be easy to implement. At join time game client sends to server image used for face and decal (not image name, actual image), then server sends that image to all people on server. With current 20mbit+ net connections it shouldn't be network issue at all. Moreover since Minecraft does this all the time for skins, it has been proven that such thing is lag-free (there may be slight lag when joining server as people's faces/decals are being downloaded but that is).

Unfortunately though, it can't be done as addon. Badspot would have to implement it into game's core.
As long as it's impossible to change the decal once in the server that'd work.
Darkhog 8 Φεβ, 2013 @ 6:04πμ 
Well, in case of changing decal, process may be repeated.
Mold 8 Φεβ, 2013 @ 10:44πμ 
Αναρτήθηκε αρχικά από Darkhog:
Well, in case of changing decal, process may be repeated.
*makes script to rapidly change decal
*everyone on the server is now downloading 50000 files
Τελευταία επεξεργασία από Mold; 8 Φεβ, 2013 @ 10:45πμ
Darkhog 8 Φεβ, 2013 @ 12:41μμ 
Well, you can do same with minecraft skins, just make script in Python or Ruby that will upload new skin to your MC account.

Also I am sure such abusers would be quickly found and banned.

Not to mention that even with Blockland easy add-on system such script is outside of average troll's skill level.
Mold 9 Φεβ, 2013 @ 5:04πμ 
I doubt badspot has any interest in implementing something to transfer something as useless as decals.
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