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Blockland
Darkhog 2. helmi, 2013 16.45
Can other people in multiplayer view custom faces/decals?
On my blockhead character I have custom face and decal. Will people in Multiplayer be able to see it when I join server?
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Anthony 2. helmi, 2013 22.02 
No.
[WDZ]e-maxx the sheep [WestMo] 3. helmi, 2013 7.31 
only if they have it downloaded too
dargereldren 3. helmi, 2013 10.38 
Only if they have it as well.
justin.koltin 3. helmi, 2013 20.29 
yes
Mold 4. helmi, 2013 9.36 
justin.koltin lähetti viestin:
yes
no
Only if they do also have it

Imagine everyone would have to download 1.9 million decals just because some blockhead has them so they are able to see them

Also I can't understand the fame for decals/faces/hats at all.
Who cares how your character looks in the detail?
That's right!
Noone!
Darkhog 4. helmi, 2013 11.18 
I care. Also it is easier for dyslectic people to tell difference between players just by looking at them. Also, machinima.

By the way, Minecraft does it all the time for skins and somewhat no one complains.
justin.koltin 4. helmi, 2013 15.39 
i on it
Brick Wall 7. helmi, 2013 18.00 
no, unless they have the decal add-on too.
i wish we could see the decals, though!
Darkhog 7. helmi, 2013 18.31 
Stenlington, well from programming side it should be easy to implement. At join time game client sends to server image used for face and decal (not image name, actual image), then server sends that image to all people on server. With current 20mbit+ net connections it shouldn't be network issue at all. Moreover since Minecraft does this all the time for skins, it has been proven that such thing is lag-free (there may be slight lag when joining server as people's faces/decals are being downloaded but that is).

Unfortunately though, it can't be done as addon. Badspot would have to implement it into game's core.
justin.koltin 7. helmi, 2013 18.43 
yes you can see them
Mold 8. helmi, 2013 5.08 
justin.koltin lähetti viestin:
yes you can see them

Do you even read

Darkhog lähetti viestin:
Stenlington, well from programming side it should be easy to implement. At join time game client sends to server image used for face and decal (not image name, actual image), then server sends that image to all people on server. With current 20mbit+ net connections it shouldn't be network issue at all. Moreover since Minecraft does this all the time for skins, it has been proven that such thing is lag-free (there may be slight lag when joining server as people's faces/decals are being downloaded but that is).

Unfortunately though, it can't be done as addon. Badspot would have to implement it into game's core.
As long as it's impossible to change the decal once in the server that'd work.
Darkhog 8. helmi, 2013 6.04 
Well, in case of changing decal, process may be repeated.
Mold 8. helmi, 2013 10.44 
Darkhog lähetti viestin:
Well, in case of changing decal, process may be repeated.
*makes script to rapidly change decal
*everyone on the server is now downloading 50000 files
Viimeisin muokkaaja on Mold; 8. helmi, 2013 10.45
Darkhog 8. helmi, 2013 12.41 
Well, you can do same with minecraft skins, just make script in Python or Ruby that will upload new skin to your MC account.

Also I am sure such abusers would be quickly found and banned.

Not to mention that even with Blockland easy add-on system such script is outside of average troll's skill level.
Mold 9. helmi, 2013 5.04 
I doubt badspot has any interest in implementing something to transfer something as useless as decals.
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