Το παιχνίδι έχει γίνει αποδεκτό από την κοινότητα!

Η κοινότητα έδειξε το ενδιαφέρον της για αυτό το παιχνίδι. Η Valve βρίσκεται σε διαπραγματεύσεις με το δημιουργό για την κυκλοφορία στο Steam.

Exoplanet: First Contact
false3d  [δημιουργός] 8 Οκτ, 2012 στις 9:03πμ
First gameplay video added
You may ask questions about gameplay here, I will try to answer them as detailed as I can.
Τελευταία επεξεργασία από false3d; 8 Οκτ, 2012 στις 9:06πμ
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ƓȴȉțƈĦ ƛƛǾƁ 17 Οκτ, 2012 στις 1:29μμ 
Firstly, we saw the character using melee a fair amount of time, will there be a reason we have to (something like the low ammo in the first part of fallout 3), or are there skills that make it a viable form of attack by increasing the damage?

The other thing, the character seemed to be moving pretty fast the entire time. Is there anything that will affect moving speed (such as heavy armor vs light, lots of equipment in inventory, or broken legs/ lots of damage)
Τελευταία επεξεργασία από ƓȴȉțƈĦ ƛƛǾƁ; 17 Οκτ, 2012 στις 1:32μμ
LEDsky  [δημιουργός] 18 Οκτ, 2012 στις 3:59πμ 
Ender's Shadow,
1. There are skills and skill combinations that along with the wise gear selection can make a strong melee-focused character, stealthy or designed for more direct action if you wish. Fictional and even already existing but more advanced technology like Personal Kinetic Shields, Gravi-Hammer, Monomolecular Blade or Exoskeleton Armor etc. allows us to present melee combat in rather interesting and satisfying way. It is always up to the player how to deal with his enemies, but sometimes one quick slash or tomahawk throw can be very useful even for the character who prefers guns.
There is also some kind of ammo shortage in the game, but this has to do with to the special ammunition, which is really valuable and is worth crafting and looking for. We don’t want to limit the players options too much, but at the same time we want to make the decisions he makes matter. You can focus either on melee or on shooting things and spend all talents and money to make your character more effective in this specific area, or you can combine some melee and shooting if you want, but this will definitely affect the gameplay.
2. Heavy armor will give you additional protection but it also significantly limits the movement speed and makes some special acrobatics moves impossible. You can chose between additional mobility or protection and decide which is the best for your combat style. Damage will also affect the movement, but at the current stage of the development we think it needs to be thoroughly tested by players in order to figure out, how strong that influence should be. We don’t want to make the player to get totally frustrated with Jacks broken limbs, when he must drag his feet for an hour to the nearest doctor.
- LEDsky, Alersteam's gamegesigner
Τελευταία επεξεργασία από LEDsky; 18 Οκτ, 2012 στις 4:19πμ
=NP=Mpak [FU] 20 Μαϊ, 2013 στις 10:33πμ 
Realy nice!
Tupp 26 Ιουν, 2013 στις 6:41μμ 
Nice work!
Bender 1 Ιουλ, 2013 στις 9:37πμ 
ниче из видео я не понял
minute maid 4 Ιουλ, 2013 στις 2:19πμ 
There is this video in which you show the perspective from a bug, does this mean you are also able to play as one of those bugs instead? It says single-player but...
false3d  [δημιουργός] 4 Ιουλ, 2013 στις 5:25πμ 
Αναρτήθηκε αρχικά από (๑´・ω・`๑):
There is this video in which you show the perspective from a bug, does this mean you are also able to play as one of those bugs instead? It says single-player but...
Yes, you can play from bug's perspective. This is one of the game's features. Player can catch the bug and then implant special chip to it's brain. And then he can control the creature.
(B)Engel 12 Ιουλ, 2013 στις 3:00πμ 
Looks realy good!
(B)Engel 12 Ιουλ, 2013 στις 3:00πμ 
Looks realy good!
LumiaN | BAD-DRAGON.COM 15 Ιουλ, 2013 στις 2:35μμ 
The game is looking pretty good, nice graphics
false3d  [δημιουργός] 16 Ιουλ, 2013 στις 4:26πμ 
Thanks guys!!! =)
[RAKT] TheDutchCat 17 Ιουλ, 2013 στις 12:15πμ 
It looks really good ;)
Ajay 29 Ιουλ, 2013 στις 7:56πμ 
i know this game is on alpha but i have to critism abit: the only NPC i can talk to isnt talking to me, missing voice acting? When yes maybe you should put an option to get subtitels? would be great.
your game looks really familiar to ghotic 2 or its hard to be a god. Both nice games, hope you will make it nice too :-)
false3d  [δημιουργός] 29 Ιουλ, 2013 στις 8:08πμ 
Αναρτήθηκε αρχικά από derajay:
i know this game is on alpha but i have to critism abit: the only NPC i can talk to isnt talking to me, missing voice acting? When yes maybe you should put an option to get subtitels? would be great.
your game looks really familiar to ghotic 2 or its hard to be a god. Both nice games, hope you will make it nice too :-)
Currently only basic interaction with NPC is implemented, but we are working already for the dialog system (text and with voice acting later).
P۝K 29 Ιουλ, 2013 στις 11:20πμ 
god job
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