해당 게임을 커뮤니티가 Greenlit 하였습니다!

커뮤니티에서 본 게임에 흥미를 내비쳤습니다. Valve에서 개발자에게 해당 게임을 Steam에서 발매할 의사가 있는지 물어보고자 연락을 취하였습니다.

Crimsonland
Martoon 2012년 11월 14일 오후 3시 38분
Weapon balancing
In addition to making the blow torch useful, I'd like to see more weapon balancing overall. It seemed like the less interesting weapons like the plasma shotgun were the most effective, while the more interesting ones like the rocket launcher and ion gun weren't as effective. So high score chasing meant getting something like the plasma shotgun and keeping it through the game.

Maybe if there were an incentive to switch weapons more? Like if the weapon you were using very gradually became weaker, but then gradually ramped up again over time if you used other weapons (so there was a benefit to rotating between a variety of weapons).
14개 중 1-14 표시중
< >
10tons  [개발자] 2012년 11월 15일 오전 12시 57분 
Overall weapon balancing is definitely doable. It'll probably be impossible to get all the weapons exactly equal for high scores, and it has crossed our minds that maybe each weapon should get a leaderboard of their own. We of course wouldn't dump the old game modes tough.

First things first though; let's get the game greenlit and on Steam!
[MM] WMan22 2012년 11월 15일 오전 2시 59분 
Some subtle weapon balance tweaks for the weapons he listed sound nice i guess, but not what he said about "Like if the weapon you were using very gradually became weaker, but then gradually ramped up again over time if you used other weapons (so there was a benefit to rotating between a variety of weapons)." What if i just want to use the jackhammer or shotgun version of the gauss gun the whole game? I'd hate to be penalized in any way for having a favorite weapon that i don't want to switch from, and i don't want to have to wait for a chance of getting a random perk that allows me to tell the game that "No, i do not want these guns to degrade. Let me keep using them with classic weapon balancing please."

It may be just me, but i like the weapons the way they already are, to be honest.
[MM] WMan22님이 마지막으로 수정; 2012년 11월 15일 오전 3시 05분
Spydrebyte 2012년 11월 15일 오후 10시 06분 
Call me stupid but id love to dual wield pistols and uzi's :D ... just a random note :)
10tons  [개발자] 2012년 11월 18일 오후 11시 35분 
Dual wield is definitely on the wishlist for a possible Crimsonland 2, and I guess it'd be natural to look into it as an update to Crimsonland. It's just one of those inherently cool things.
omeg 2012년 11월 20일 오전 8시 07분 
Yeah, plasma shotgun was the best thing for racking up high scores, but that's because in survival mode you had fire bullets constantly after some time. Then the moment you ran out of powerups you were overwhelmed. Would be nice if powerups affected some of the less favourite weapons in a better way.
DeeDoubleU 2012년 11월 28일 오전 3시 31분 
Possible Crimsonland 2?
People at your forums still waiting for it. Can you share more info or you tied by nda?
Anarchist Alarm Tech 2012년 12월 16일 오후 11시 48분 
Plasma shotgun was great but for survival mode the Jackhammer could be just as good if not better. Fire bullets + super high rate of fire = dead monsters.

The game really became about timing your powerups. A shield picked up to soon would ruin you.
Lucas 117 2012년 12월 18일 오전 2시 51분 
Whatever you do, please don't make the game more "accessible". Much of Crimsonland's charm (in my own humble opinion) comes from its difficulty, and the fact that it doesn't hold your hand.

And not that it really needs to -- it's a pretty self-explanatory game. Shoot stuff and don't die.
Martoon 2012년 12월 18일 오전 9시 47분 
Lucas 117님이 먼저 게시:
and don't die.
Dammit, I knew there was something I was doing wrong.
Irobeth 2012년 12월 19일 오후 2시 38분 
Only viable weapons are Jackhammer/Gauss Shotgun and that's a technical limitation.

If the size of the bullet array were bigger, Plasma Shotgun would outclass both
pavelsavilov 2013년 7월 16일 오후 3시 26분 
Plasma Shotgun + Jackhammer is the best! 27kk in survival mode =)
OttoNL 2013년 11월 17일 오후 12시 42분 
Imo the weapons are almost perfect as they are. I loved all ion weapons personally, they kicked ♥♥♥ but the slower ion rifles could have a sliightly higher rate of fire though. So I would prefer as little changes as possible.
But I wouldn't mind having the blowtorch removed personally as the flamethrower is basically the same thing and isn't even all that usefull as reloading is a dangerous situation with all the monsters so near to you.
MaxLightningUK 2013년 11월 18일 오전 7시 44분 
An upgrade system could also be considered. Upgrades are the main hook in most games anyway because the player wants to see what's possible. A bit of creativity with this aspect could take you a long way.
OttoNL 2014년 1월 5일 오전 10시 02분 
Upgrades are already possible though the perk system. I'm not sure but I think you lose the +25% clip size bonus when you pick up a new gun for instance.

Some weapons will stay a bit crummy though, but if every weapon would be perfect you wouldn't be happy when a plasma shotgun drops.
OttoNL님이 마지막으로 수정; 2014년 1월 5일 오전 10시 02분
14개 중 1-14 표시중
< >
페이지당: 15 30 50