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Crimsonland
Martoon 2012年11月14日 15時38分
Weapon balancing
In addition to making the blow torch useful, I'd like to see more weapon balancing overall. It seemed like the less interesting weapons like the plasma shotgun were the most effective, while the more interesting ones like the rocket launcher and ion gun weren't as effective. So high score chasing meant getting something like the plasma shotgun and keeping it through the game.

Maybe if there were an incentive to switch weapons more? Like if the weapon you were using very gradually became weaker, but then gradually ramped up again over time if you used other weapons (so there was a benefit to rotating between a variety of weapons).
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10tons  [開発者] 2012年11月15日 0時57分 
Overall weapon balancing is definitely doable. It'll probably be impossible to get all the weapons exactly equal for high scores, and it has crossed our minds that maybe each weapon should get a leaderboard of their own. We of course wouldn't dump the old game modes tough.

First things first though; let's get the game greenlit and on Steam!
[MM] WMan22 2012年11月15日 2時59分 
Some subtle weapon balance tweaks for the weapons he listed sound nice i guess, but not what he said about "Like if the weapon you were using very gradually became weaker, but then gradually ramped up again over time if you used other weapons (so there was a benefit to rotating between a variety of weapons)." What if i just want to use the jackhammer or shotgun version of the gauss gun the whole game? I'd hate to be penalized in any way for having a favorite weapon that i don't want to switch from, and i don't want to have to wait for a chance of getting a random perk that allows me to tell the game that "No, i do not want these guns to degrade. Let me keep using them with classic weapon balancing please."

It may be just me, but i like the weapons the way they already are, to be honest.
Spydrebyte 2012年11月15日 22時06分 
Call me stupid but id love to dual wield pistols and uzi's :D ... just a random note :)
10tons  [開発者] 2012年11月18日 23時35分 
Dual wield is definitely on the wishlist for a possible Crimsonland 2, and I guess it'd be natural to look into it as an update to Crimsonland. It's just one of those inherently cool things.
omeg 2012年11月20日 8時07分 
Yeah, plasma shotgun was the best thing for racking up high scores, but that's because in survival mode you had fire bullets constantly after some time. Then the moment you ran out of powerups you were overwhelmed. Would be nice if powerups affected some of the less favourite weapons in a better way.
DeeDoubleU 2012年11月28日 3時31分 
Possible Crimsonland 2?
People at your forums still waiting for it. Can you share more info or you tied by nda?
Anarchy is the only Freedom 2012年12月16日 23時48分 
Plasma shotgun was great but for survival mode the Jackhammer could be just as good if not better. Fire bullets + super high rate of fire = dead monsters.

The game really became about timing your powerups. A shield picked up to soon would ruin you.
Lucas 117 2012年12月18日 2時51分 
Whatever you do, please don't make the game more "accessible". Much of Crimsonland's charm (in my own humble opinion) comes from its difficulty, and the fact that it doesn't hold your hand.

And not that it really needs to -- it's a pretty self-explanatory game. Shoot stuff and don't die.
Martoon 2012年12月18日 9時47分 
Lucas 117 の投稿を引用:
and don't die.
Dammit, I knew there was something I was doing wrong.
Irobeth 2012年12月19日 14時38分 
Only viable weapons are Jackhammer/Gauss Shotgun and that's a technical limitation.

If the size of the bullet array were bigger, Plasma Shotgun would outclass both
pavelsavilov 2013年7月16日 15時26分 
Plasma Shotgun + Jackhammer is the best! 27kk in survival mode =)
OttoNL 2013年11月17日 12時42分 
Imo the weapons are almost perfect as they are. I loved all ion weapons personally, they kicked ♥♥♥ but the slower ion rifles could have a sliightly higher rate of fire though. So I would prefer as little changes as possible.
But I wouldn't mind having the blowtorch removed personally as the flamethrower is basically the same thing and isn't even all that usefull as reloading is a dangerous situation with all the monsters so near to you.
MaxLightningUK 2013年11月18日 7時44分 
An upgrade system could also be considered. Upgrades are the main hook in most games anyway because the player wants to see what's possible. A bit of creativity with this aspect could take you a long way.
OttoNL 1月5日 10時02分 
Upgrades are already possible though the perk system. I'm not sure but I think you lose the +25% clip size bonus when you pick up a new gun for instance.

Some weapons will stay a bit crummy though, but if every weapon would be perfect you wouldn't be happy when a plasma shotgun drops.
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