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Crimsonland
Maritan 2012년 9월 23일 오전 3시 36분
Online coop?
Will it be possible? Local coop is almost useless on PC.
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10tons  [개발자] 2012년 9월 24일 오전 12시 04분 
We feel local co-op would be pretty fun with Steam's Big Picture mode (intended for living room entertainment with a large TV).

Online co-op would require a massive gutting of the game, as Crimsonland isn't originally designed to support it. So online co-op would be very unlikely.

HOWEVER, if Crimsonland gets Greenlit and becomes (somewhat) wildly popular, anything's doable. Then again, such a heavy developement effort would probably be better spent on something new altogether (like Crimsonland 2, a completely redone Crimsonland 10th Anniversary Edition or whatever we'd end up doing based on the eventual success of Crimsonland's Greenlight campaign)
[MM] WMan22 2012년 9월 27일 오전 2시 15분 
Online Coop sells a lot of games for me. Granted, even if the game didn't have online coop i would still buy Crimsonland again for the 3rd time because i know how fun the game is, but it's a huge selling point for my friends to get the game. However, I understand your reasoning behind not doing it. I still hope that when this game gets greenlighted, online coop will be added in an update eventually.
Martoon 2012년 11월 14일 오후 3시 34분 
Let's hope for (somewhat) wildly popular, then!
Hamish 2012년 12월 1일 오후 5시 04분 
I am quite sure that online co-op would attract a number of players, and for that reason I feel it should be a priority, though I do understand financial limitations—consider a Kickstarter if you're unable to work anything else out.
Dr Deep 2012년 12월 5일 오후 3시 53분 
Local co op would be tough because the whole beauty of this game is using the mouse...
Lucas 117 2012년 12월 20일 오전 3시 27분 
I personally don't think you should spend a lot of time on the original Crimsonland unless you can easily add 1920x1080 resolution or something of that sort (and it doesn't sound like it would be easy).

I think your time and resources are probably better spent on CL 2 into which you can pour all of the ideas that you wanted to put into the first game (such as online co-op). Well, maybe you didn't want it in the first game, but we did!
Mighty Annihilator 2013년 4월 29일 오후 1시 37분 
I sure hope that it will get popular then... Although, I also hope that in all changes you might do to new games, you'll keep the weapon rhythm and the topdown view intact...
Wolfwood 2013년 6월 27일 오전 12시 36분 
So what is with this game? Will it on steam or not?
sharpnova 2013년 8월 17일 오전 5시 29분 
Dr Deep님이 먼저 게시:
Local co op would be tough because the whole beauty of this game is using the mouse...
A mouse is a small, light peripheral that plugs into a USB port. So I don't see what your issue is.
Dr Deep 2013년 8월 22일 오후 1시 20분 
sharpnova님이 먼저 게시:
Dr Deep님이 먼저 게시:
Local co op would be tough because the whole beauty of this game is using the mouse...
A mouse is a small, light peripheral that plugs into a USB port. So I don't see what your issue is.
I guess ive just never plugged in two mice to play on one computer, didnt know you could. :)
play3r_za - navtv.co.za 2013년 8월 26일 오전 9시 49분 
I'd go for online Co-op. It will add a different dimension to the game that we never had. But local co-op I suppose will work, but I just think it will quite cut it compared to online.
ПАРЕНЬ С РЯЗАНИ 2013년 9월 7일 오후 2시 05분 
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Quanrian 2013년 9월 20일 오후 1시 12분 
This is easily the most requested item... for games that never meant to support online play. Please, understand when a developer tells you the engine does not support it that means you're not asking for a feature, you're asking for a completely new engine that supports your feature. Since I really like grim2d for performance reasons, I'd not like to see them mess with that.

If you're hopeful than this game was and likely still is modular to some degree, so perhaps through the ingenuity of the Steam community this feature might be born but the syncing would be a real issue and the best you'd get is an instanced version. If you've ever played Monster Hunter you've got an idea of what an instanced game looks like in play. For instance, you'll see enemies just drop dead that you didn't kill and no shots 'seemed' to hit them but in the other person's game they killed that enemy and it looked fine to 'them'. In either event, it'd be bootstrapped into the engine.
GoaGrabben 2013년 10월 17일 오후 3시 25분 
my like for this game would be more than quadruple if it had online co-op. i dont think i will play this game that much if it will not have the online co-op.
Bill 2013년 11월 22일 오전 8시 43분 
When I played CL me and my freinds always used to have slight problems with the controls in terms of local coop. Then I aged and became a jaded freindless misanthrope. As such the prospect of CL without online coop means no sale from me. Sure I can always play through the campaign and have a crack at survival mode. But it lacks something
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