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Enemy Ability - Idea for Crimsonland 2
If 10tons still making Crimsonland 2. I want this game enemy has its own their abilities. Each type enemy has different ability. For example when alien near player, they can grab player to prevent from moving. When the player got hit by zombie, player healthy will slowy go down. I think it would be cool and more challenging if this game had something like this. Sorry for bad my bad english.
Last edited by renegade_aow; Dec 17, 2012 @ 10:56am