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Heroes & Generals
Long J. 2012年10月22日上午11:40
HeG-->RO2 example
I think the developers should take some ideas and examples form Red Orchestra 2's realistic and difficult gameplay, to improve the game. (Like low life, no life-ammo indicators ....)
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schoppenstecher 2012年10月23日上午2:04 
AND take ides from the RO tank gameplay! H&G could be the ish!!!!!! I hope the best for the devs.
Long J. 2012年10月23日上午7:17 
Yes, exactly! With also anti tank cannons and similar

Darkbane 2012年11月10日上午7:33 
Well... No, The game is "2 shot kill" game and is not desgined to be Realistic in regards of health and such. And for tank combat, well i would like to see Armour values and Bounces and such, but the tanks have some descritionb of armour, where as a tiger can take 2-3 shots in sides 2 in back and about 3-5 in front.
(Played this game for about 2-3 months)
Dondergod 2012年11月11日下午11:50 
Anti-tank cannons might be added at one point. But don't expect it any time soon. Tanks handle quite arcadish, but on the other hand are also pretty realistic. Where a hellca only takes 1 shot from a tiger or stug to blow up, but has enourmous speed. Where the tiger moves extremely slow but has strong armor that can indeed take up to 4 rounds from a hellcat before it goes boom.

I do hope they will add a system that tanks are split up in multiple parts, if it would be 'tracks, turret, barrel, hull' it would already be enough for me.
Darkbane 2012年11月12日上午6:57 
Well i would like to see that trakcs could be destroyed and such ofcourse but I also wish for an better Armour system, since at the point there is no "bounce off" and i would like to see the horrible Smoke that comes in your face when you get shot by another tank gone since it really covers up your optics :P
IcedVenom 2013年1月9日下午8:44 
I was just about to type a discussion about how this game is like an even more badass version of RO2! I totally agree btw
Darkbane 2013年1月13日上午7:35 
Ah But it is not a realistic game like RO2 it is more of a mix of arcade and realism
Long J. 2013年3月9日上午5:30 
you're right...will see.. :)
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