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Gimbal
m0nocle Nov 26, 2012 @ 9:22pm
Are you going to implement new modes other than team deathmatch?
Having lots of fun playing this game. But wondering if other game variations will be included later on. Perhaps:
- Base attack - one team defend, the other attack - certain fixed time to destroy the base
- Convoy - one team defend, the attackers score based on % of convoy destroyed before it reaches the end of map.
- Escort - or perhaps a slight variation with only one ship to defend?
- This game could even do a race mode [but you will have to fix the plaid error (or is it a reference to space balls?) first]
- or a game with everyone vs waves of sequentially tougher enemies?

lots of possibilities!
good luck getting greenlit (not that a game of this quality should need it)!
Last edited by m0nocle; Nov 28, 2012 @ 8:23pm
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Blurb Dec 1, 2012 @ 4:32pm 
Base attack is already more or less implemented in Gimbal. Should a team's Carrier be destroyed, the opposing team will win the round. This means that both teams attack and both teams defend at the same time.
m0nocle Dec 2, 2012 @ 7:02pm 
not quite the same mechanic.
Having one side defend, and one attack (rather than allowing both to do either) changes the way both teams play dramatically.
8888888 LABS  [developer] Dec 4, 2012 @ 9:53am 
Yes. Yes I will.

:)

I have planned the first major Gimbal feature expansion, and I will be developing it over the next couple of months.
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