Dieses Spiel hat von der Community grünes Licht erhalten!

Die Community hat genug Interesse an diesem Spiel gezeigt. Valve ist nun mit diesem Entwickler in Kontakt getreten, um auf die Veröffentlichung auf Steam hinzuarbeiten.

Claustrophobia: The Downward Struggle
maxdamage A.F 4. Jan. 2014 um 15:36 Uhr
what do you want in the game?
this is a random thing so the creators can see what the people of steam would like.

i would like Respawn toggle ablilitys so you can diside if you wana die forever or go forever!
also some toggle certain aspects, like adding a timer so you have to hurry before.... death or.. [ incert Realy bad guy here ] comes and Oblitorates you!!

Mabby add differait game modes?? well if the creators read and add anything THANKS!!
Beiträge 1 - 9 von 9
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gadoneitor15 4. Jan. 2014 um 20:48 Uhr 
online mode
MandaPanda 7. Jan. 2014 um 16:04 Uhr 
Multiplayer
Would love to be able to play this with my boyfriend :)
Johnny 20. Jan. 2014 um 14:33 Uhr 
Multiplayer if possible. I would gladly pay more than $8 if it had multiplayer. Otherwise I am really enjoying this game on desura. Love it!
K-77 4. März 2014 um 19:12 Uhr 
More crafting options, controller support, a pet maybe. Some more ideas from POWDER and Nethack but with no pressure :)
Zuletzt bearbeitet von K-77; 4. März 2014 um 19:13 Uhr
Time And Roguelike Dimensions 26. März 2014 um 13:05 Uhr 
1) The keyboard randomly stops letting you move sometimes. I had just descended to level 3. I could press direction keys and I would loot bookcases etc. in that direction but it wouldn't move me. I solved it by using mouse to move then it worked from keyboard again.
2) 5 on keypad should work to go down stairs
3) in any game with resting to recover hp and mp you really need a good way to do that fast. If there's no monsters around you are just punishing the player forcing them to press the rest key repeatedly because it doesn't auto repeat, or (better idea but still stupid): running from side to side until full. The best solution to this is to have an auto rest function that rests until something interesting happens, i.e. hp is full, mp is full, a monster appears, something else changes in the world.
K-77 27. März 2014 um 12:37 Uhr 
@graspee this bug occured for me as well and about the resting I think adding a sleep option like this one in POWDER would solve it.
Time And Roguelike Dimensions 27. März 2014 um 13:47 Uhr 
I wrote that before I found out the dev is rewriting the whole game though so there's not much chance of getting any patches to version 1 I don't think.
Le Jibs 18. Mai 2014 um 16:28 Uhr 
This is kind of stupid, but I'd like to be able to "recruit" more characters in the game and give it a little more strategy by having to control various characters. But I'm loving what I'm playing on desura let's see how the new update feels :D
And as said above, controller support, pets and online multiplayer would be cool aswell!
Zuletzt bearbeitet von Le Jibs; 18. Mai 2014 um 16:30 Uhr
Not in use 6. Juli 2014 um 3:22 Uhr 
* Better graphics

* Much bigger inventory

* Concrete information about strenghts, weaknesses and other details for every creature.

* Possibility to put loot directly into the inventory

* A map where you can clearly see which areas you havent explored yet

* Much expanded crafting feature
Zuletzt bearbeitet von Not in use; 7. Juli 2014 um 5:29 Uhr
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