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Oniken
Player Uno 2013년 5월 25일 오전 10시 05분
First Impressions
Here's a first impression video of Oniken!

https://www.youtube.com/watch?v=dQtXQNw7LT4
8개 중 1-8 표시중
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Maks  [개발자] 2013년 5월 25일 오후 6시 22분 
Hey man! Thanks by the video! I'm posting right now on our facebook page!
Mr Rabies 2013년 6월 9일 오후 10시 29분 
That was a pretty good look at this, I think. Man, I can't wait for this (and Odallus, hopefully) to get Greenlit. I miss this kind of classic gameplay and this seems to have awesome NES-Era gamefeel.

Also, the main character seems to be named Zaku, so it's got that going for it too.
djlx12s 2013년 7월 1일 오후 2시 14분 
Good game
Mayotaku 2013년 7월 14일 오후 1시 13분 
Looks great !!
[BBF]Puma\\\ (Retired <3 bye) 2013년 7월 28일 오후 12시 59분 
Too much like it's influences. A regurgitation of old-school.
This is the kind of game that will make people remember how lackluster the old gen games really were. All of the charms of nostalgia, and all of the frustration and boredom of an old classic.
Needs originality.

I should commend you though. If you were trying to make a classic Sega action game, this is incredibly faithful.
never give up 2013년 8월 8일 오후 3시 03분 
Really nice!!
sere 2013년 10월 23일 오전 5시 35분 
BBFPuma\\\님이 먼저 게시:
Too much like it's influences. A regurgitation of old-school.
This is the kind of game that will make people remember how lackluster the old gen games really were. All of the charms of nostalgia, and all of the frustration and boredom of an old classic.
Needs originality.

I should commend you though. If you were trying to make a classic Sega action game, this is incredibly faithful.

NES era games hold up through much more than just nostalgia. The problem with certain titles of that time was that gameplay was not as finely tuned; something that is easier to do when more comparative work is created, shared, and experienced.

Sidescrolling reflex based gameplay is still relevent and can be more engaging, rewarding, outright fun than the modern "cinematic" based "gameplay" from the likes of Bioshock Infinite.

The 8 bit colors, limited synth/old sound board tunes still command appeal even with the younger generations that did not experience their origins.

Now, the problem with oniken.. it nailes the style, knows what it wants to channel and conjure and does that expertly.. the gameplay is not fine tuned at all.

It feels like it wants to be reflex based and it does work that way to some degree but it leans too far in memorization based, to the degree of fault imo. This game will probably have a hard time appealing to anyone who doesn't enjoy punishment and timing their dance steps by remembering when certain things attack on screen.

This game is more punishing than Ninja Gaiden and exceeds the likes of megaman in reflex/memorization thresholds in the wrong direction.

A good time when you aren't being ruthlessly punished or frustrated from seeing room for a slight forgiveness tweak in sections like the mission 2 opening (hurting finger when rapid firing for a powerup.. those x-cans are hard to open!) or elevator setup being meaningless with 3 overhead attacking robots.

The geist fight is was perfect, the rest of the game is just not so consistent.
sere님이 마지막으로 수정; 2013년 10월 23일 오전 5시 41분
bruno1ett 2013년 12월 19일 오전 11시 29분 
boooooa! bora danilão! #dnp
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