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Oniken
Player Uno 25. touko, 2013 10.05
First Impressions
Here's a first impression video of Oniken!

https://www.youtube.com/watch?v=dQtXQNw7LT4
Näytetään 1-8 / 8 kommentista
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Maks  [kehittäjä] 25. touko, 2013 18.22 
Hey man! Thanks by the video! I'm posting right now on our facebook page!
Mr_Rabies 9. kesä, 2013 22.29 
That was a pretty good look at this, I think. Man, I can't wait for this (and Odallus, hopefully) to get Greenlit. I miss this kind of classic gameplay and this seems to have awesome NES-Era gamefeel.

Also, the main character seems to be named Zaku, so it's got that going for it too.
djlx12s 1. heinä, 2013 14.14 
Good game
Mayotaku 14. heinä, 2013 13.13 
Looks great !!
[BBF]Puma\\\ 28. heinä, 2013 12.59 
Too much like it's influences. A regurgitation of old-school.
This is the kind of game that will make people remember how lackluster the old gen games really were. All of the charms of nostalgia, and all of the frustration and boredom of an old classic.
Needs originality.

I should commend you though. If you were trying to make a classic Sega action game, this is incredibly faithful.
Driff 8. elo, 2013 15.03 
Really nice!!
sere 23. loka, 2013 5.35 
BBFPuma\\\ lähetti viestin:
Too much like it's influences. A regurgitation of old-school.
This is the kind of game that will make people remember how lackluster the old gen games really were. All of the charms of nostalgia, and all of the frustration and boredom of an old classic.
Needs originality.

I should commend you though. If you were trying to make a classic Sega action game, this is incredibly faithful.

NES era games hold up through much more than just nostalgia. The problem with certain titles of that time was that gameplay was not as finely tuned; something that is easier to do when more comparative work is created, shared, and experienced.

Sidescrolling reflex based gameplay is still relevent and can be more engaging, rewarding, outright fun than the modern "cinematic" based "gameplay" from the likes of Bioshock Infinite.

The 8 bit colors, limited synth/old sound board tunes still command appeal even with the younger generations that did not experience their origins.

Now, the problem with oniken.. it nailes the style, knows what it wants to channel and conjure and does that expertly.. the gameplay is not fine tuned at all.

It feels like it wants to be reflex based and it does work that way to some degree but it leans too far in memorization based, to the degree of fault imo. This game will probably have a hard time appealing to anyone who doesn't enjoy punishment and timing their dance steps by remembering when certain things attack on screen.

This game is more punishing than Ninja Gaiden and exceeds the likes of megaman in reflex/memorization thresholds in the wrong direction.

A good time when you aren't being ruthlessly punished or frustrated from seeing room for a slight forgiveness tweak in sections like the mission 2 opening (hurting finger when rapid firing for a powerup.. those x-cans are hard to open!) or elevator setup being meaningless with 3 overhead attacking robots.

The geist fight is was perfect, the rest of the game is just not so consistent.
Viimeisin muokkaaja on sere; 23. loka, 2013 5.41
bruno1ett #dnp 19. joulu, 2013 11.29 
boooooa! bora danilão! #dnp
Näytetään 1-8 / 8 kommentista
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