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Dawn of Fantasy: Kingdom Wars
OddConfection  [developer] Oct 10, 2012 @ 5:23am
Scenario Editor - Making custom maps
Dawn of Fantasy: Kingdom Wars comes with the same scenario editor used by the development team to create the game. I was just wondering how many people were interested in making their own custom maps and what sort of things they would create.
Originally posted by Dawn of Fantasy Press Kit:
Scenario Design Editor/Custom Scenarios
The Dawn of Fantasy: Kingdom Wars Scenario Design Editor is one of the most powerful and easiest-to-use RTS editors to date. With an array of original features, including Bridge Markers, Effect Editors, and an abundance of environment options to suit any scenario, Dawn of Fantasy's Editor allows designers to create a new map in minutes. Making use of the Lua script language, the possibilities of custom scenarios are limitless.
Last edited by Reverie World Indie; Mar 28, 2013 @ 9:25am
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Reverie World Indie  [developer] Oct 10, 2012 @ 10:08am 
Some stuff from FAQ that might help with this post:

Q: Will Kingdom Wars ship with a scenario design editor?
A:
Yes, Dawn of Fantasy: Kingdom Wars will ship with the same editor that was used by Reverie World to make all the strongholds and quest environments.

Q: Will the editor be based off of triggers or scripting?
A:
Triggers are unconfirmed at this point, but Kingdom Wars editor will allow for scripting with the Lua language enabling experienced scripters to design just about anything without restrictions. However, a lot of changes, like modifying unit stats, can be done in the editor without the use of triggers or scripting.

Q: What is Lua?
A:
Lua is an easy-to-learn lightweight programming language influenced by C++. It is the language of choice by many games including Civilization V, Fable II, and World of Warcraft.

Q: Will there be a place to find and host user-made maps online?
A:
There will be a place to do so on DoF:KW Reverie Online multiplayer server. At this point, it is unconfirmed if there will be an additional hosting area on the official website.

Q: What other tools will Dawn of Fantasy: Kingdom Wars ship with?
A:
Dawn of Fantasy will also ship with an Animation Viewer, which will allow designers to load models and textures, view animations, and edit a unit's scale and walkmesh. DOF may ship with a couple other tools, but these are still unconfirmed.

Q: How easy will it be to mod the game?
A:
Very easy. Almost all of Dawn of Fantasy: Kingdom Wars game files will be left unlocked and open to modding by anyone with knowledge of the Lua scripting language. Even without prior knowledge, modders will often be able to easily look up a configuration page and edit its values based on name alone.

Q: What format does Dawn of Fantasy: Kingdom Wars use for its textures?
A:
Dawn of Fantasy uses the common .dds extension for textures, allowing them to be easily opened with most imaging software.
Last edited by Reverie World Indie; Mar 28, 2013 @ 9:26am
A Standardless Unprofessional Jan 26, 2013 @ 12:43am 
Modding would be a definite selling point for me.
Reverie World Indie  [developer] Mar 16, 2013 @ 2:25pm 
If you are interested in modding - check out scenario editing forum for tutorials and advises, also we plan to have strong present at DoF`s steam workshop section - answering questions and posting more tutorials
Lord Dreadmoore (Hands of Fate) Mar 27, 2013 @ 11:18pm 
YES MODDING WOOHOOO!
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