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But... there's one they fear! (Skyrim voice here)
Guys. The speed of game development is something that I'm afraid of. You started the project near 2 years ago and we (users) have only demo that we can play for 10 minutes. No new stuff, no new videos, no new screens. That we would like to see. Also - we need forum to share our thoughts, Paypal donate to help you work harder.
Best of luck!
More over i like to see a good telled Story and some wow effects. I wanna see good animated bossbattles we will remember and some cool designed Puzzles.
Thats the things if i see in your Game i would shoult in the streat, that it's the best Game now.
-Aggiungere delle magie elementali basiche, Fuoco, Aria, Terra, Acqua e poi, unendo i quattro elementi, l'Etere ovvero una magia più potente.
-Aggiungere delle creature evocabili, attraverso libri che si possono trovare nelle parti più impensabili dei livelli. Queste creature posso aiutare o nel combattimento o come assistenti(cura vita, scudi etc).
Per ultimo(con poca importanza)
-Avere una modalità multiplayer, co-op o pvp, in modo che si moltiplichino le ore di gioco e aumenti la varietà di divertimento. Un esempio di PvP può essere la classica modalità Arena dove 2-4 giocatori si scontrano l'uno con l'altro a colpi di magie.
There should be also some secret spells which we won't learn during gameplay bute we can learn them in some secret places, easter-egg spells ^^
And the very nice thing which I haven't seen at all in the demo is interaction with environment so we can grab things, throw them, place them and use spells with them. For example we can grab piece of wood, throw it and use a fire spell on it, so it be much stronger than just a fire spell.
Many secrets!
Maybe some references to other games like paintings of slenderman made somewhere ;-)
Player have a notebook with known spells, sketches of monsters, easy ways to kill them, maps, sketches of buildings etc. something like Drake's notebook in Uncharted 3.
Yep, and try to make a quite open-world game. (I'm not sure I use the right word.) I don't know how much open-world your game already is but try to make many ways to do everything.
That's all. I hope it will help you and you will introduce some of these things. I have also a little question about shapes of buildings in the game - have you been inspired by Hans R. Giger?
Cheers. Jantomedes