This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Kinetic Void
LumberingTroll  [developer] Sep 19, 2012 @ 7:01am
State of the game
Right now we are in full production on our Alpha build, this will include all of the following core mechanics.
  • Ship Construction
  • Ship Sub-Systems
  • Procedurally generated galaxies / sectors
  • NPC Faction Framework
  • Inventory / Itemization
  • Temporary dev UI
  • Economy Framework (closely tied with Faction systems)

The following list are items that are ready for alpha
  • Whole new texture system for ships.
  • Procedually generated planet textures
  • Procedually generated Galaxies and sectors
  • Inventory Framework
  • Faction Framework
  • Economy Framework
  • Completely changed the connection system int he builder we no longer use nodes (place the modules where ever you want.
  • Tons of new ship modules
  • Sectors are no longer limited by size
  • Subsystem Framework
Things that are being working on for the Alpha
  • Set up the new shipbuilder (using the new system)
  • Faction and Economy population
  • Subsystem stat pupulation / first pass
  • Module(hull, CC, Weapon, Engine) stat first pass

Only people who have Pre-ordered will get access to the Alpha.

Elentor has also been working full time on our In-game trailer we hope to have it ready by October 1st.
Last edited by LumberingTroll; Nov 3, 2012 @ 8:48pm
Showing 1-5 of 5 comments
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[FANG] omnicognate Sep 21, 2012 @ 12:04pm 
where and how do you pre-order the game?
LumberingTroll  [developer] Sep 21, 2012 @ 12:14pm 
Pre-orders are avaiable on our webist http://www.KineticVoid.com
Of course when we get on steam pre-ordering there will be a possibility as well.
LumberingTroll  [developer] Sep 25, 2012 @ 8:19am 
Updated the OP with the current list of things that are ready, and things that we are still working on for the Alpha.
Frrz {GCN} Nov 1, 2012 @ 2:47pm 
"Economy Framework (closely tied with Faction systems)"

could you elaborate a little more on that concept? Is it similiar to; 'If your rep is -1 then you cannot trade with this station' ?
LumberingTroll  [developer] Nov 1, 2012 @ 2:49pm 
This is meant more from the perspective of the NPC faction, their economic state will determine their fleet sizes and impact if they can take over more territory. Player - NPC interaction will be Hostile, Neutral, or Friendly.
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