This game is now available on Steam!

Thanks for your help in getting this game selected for distribution via Steam. More information including a link to the Steam store page can be found below.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
 This topic has been pinned, so it's probably important
Compulsion  [developer] Sep 19, 2012 @ 8:19am
Contrast FAQ
We’ve had a number of questions arise in so we’ve developed this short FAQ:

  • When is the project going to get released?
    - We are working hard to finish the game towards the end of this year and have it available for market in Q1 2013.

  • Where can I download the demo?
    - The demo is not available yet. We will be releasing a beta demo before the game ships and looking to you, the community, to provide feedback.
  • Can you give me more info on the Story/Characters/Gameplay?
    - Yes, we will have new releases of information and assets on these and other aspects of the game. Expect to see new gameplay videos, trailers, screenshots and explanations about the game and the universe of Contrast.
  • Where can I get the awesome music from your trailer?
    - The song is “I’ve Been Kissed Before” by Laura Ellis. You can buy the track here -
  • Your game looks like it needs more polish
    - We are big proponents of taking the time to polish the game and have set aside time in our schedule to do just that. What you see in the images and videos above represents an early look at the game and its mechanics. A quote we often use in the office is that 90% of the game takes 10% of the time and…you can figure out the rest. Now that we have 90% of the game done we are taking the time to refine and polish every little aspect of our baby.
  • What is important to you about your game?
    - The pillars of our game are Storytelling, Puzzles & Platforming. Every element we create and the decisions we make for the game must impact one of these 3 areas. If it doesn’t then it likely isn’t as important as something else we should be working on.
Last edited by Compulsion; Sep 19, 2012 @ 9:19am