Το παιχνίδι έχει γίνει αποδεκτό από την κοινότητα!

Η κοινότητα έδειξε το ενδιαφέρον της για αυτό το παιχνίδι. Η Valve βρίσκεται σε διαπραγματεύσεις με το δημιουργό για την κυκλοφορία στο Steam.

Secrets of Grindea
Dr Potato 7 Ιαν, 2013 @ 6:20μμ
Local Co-op
Bring back the satuday morning feel on the N.E.S or snes with a friend
Εμφάνιση 1-15 από 42 σχόλια
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Klatschbatsch 8 Ιαν, 2013 @ 5:36πμ 
There is online co-op. But you know what's even better with these kind of games? Local co-op! Plug those gamepads and feel the nostalgia! Wether split-screen or everbody being on a single screen would be better is debattable. While single-screen action would bring back fond memories of games like Secret of Mana, split screen would allow free roaming for everyone, but will require a big screen (like a TV), otherwise the screens could end up too small.

Whatever it would be, I support the idea of local co-op for SoG!
Zaimad 8 Ιαν, 2013 @ 8:59πμ 
I, for one, am against most forms of local co-op these days. And of course I'll elaborate on the subject.

Local (co-op, but also vs,) was a feature you wanted on older games because pretty much it was the only way two or *le gasp!* rarely more than two players could play the same game at the same time, which was... ok. Technical limitations aside, even if you were talking about computers, chances are it was a hotseat game or a limited input keyboard and someone got all the good button presses, because where multiplayer existed was on "home entertainment systems", or early day consoles.

Naturally, things evolved. You can now plug a controller to a PC, configure it minimally and you just added an input for a second player on the same computer. And, for many games, that is enough. Split screen CAN be made to be like a boss (thinking of an "illegal" SMB game, anyone?), but then you have to convince someone to actually be in the same physical space you are. What's more, in a game where the genre's name is RPG, chances are that you have your character and your friend needs a second character that you might not have touched. EVEN THEN, your friend has to accept the limitation that his character is nerfed beyond reason compared to yours, has nowhere near the same level of emotional attachment you have to yours and... that's about it, really.

Don't get me wrong: local multiplayer is always appreciated, especially when you can't LAN/WAN your way into having a good time with someone that will be in the same gaming mood. But for a game like this I think it just doesn't work, for above said reasons. That said, I'd like to add that a game that can be played by multiple players on the same machine theoretically sells less games due to the "I can play it on my friend's/brother's/detached acquaintace's pc" effect. Got no LAN? Real shame. But if you're reading this you surely have an internet connection somewhere, and possibly a chance to play it online anyway.

For the "too long; didn't read"ers:
1) Read more. Reading is a great way of getting knowledge.
2) Local would be nice, but we can all go without it really.
3) Time alotted to making a feature a small minority wants = time that could be alotted to actually making features the majority wants. And I want the game the first trimester of 2013 if possible :(

Thanks for your time to read my lengthy view on the topic at hand.
Dr Potato 8 Ιαν, 2013 @ 3:16μμ 
Αναρτήθηκε αρχικά από Horst:
There is online co-op. But you know what's even better with these kind of games? Local co-op! Plug those gamepads and feel the nostalgia! Wether split-screen or everbody being on a single screen would be better is debattable. While single-screen action would bring back fond memories of games like Secret of Mana, split screen would allow free roaming for everyone, but will require a big screen (like a TV), otherwise the screens could end up too small.

Whatever it would be, I support the idea of local co-op for SoG!

agree bro, AGREEEEEm except i have a large monitor, so it will be fine
Rainer Baedal 11 Ιαν, 2013 @ 8:44πμ 
What's wrong with dual monitors instead of split screen, everyone's talking about modernizing but continue to talk about ancient split-screening. I don't see why it could be local co-op on a dual monitor setup that way not forcing you to be in the same space.
Schattenphoenix 11 Ιαν, 2013 @ 11:23πμ 
Split Screen AND Multi-Monitor support shouldnt be too difficult to add, when one of these already is supported.
A problem that would most likely occur when multi monitor support is added, is that some ppl have differently sized panels (e.g. 2 different resolutions)
But that should be easily managable.

Maybe implement a LAN function and allow the game to be started multiple times and connect to local host (127.0.0.1)
That way you could use already implemented online functionality to build local multiplayer.
Dr Potato 11 Ιαν, 2013 @ 4:39μμ 
Αναρτήθηκε αρχικά από Schattenphoenix:
Split Screen AND Multi-Monitor support shouldnt be too difficult to add, when one of these already is supported.
A problem that would most likely occur when multi monitor support is added, is that some ppl have differently sized panels (e.g. 2 different resolutions)
But that should be easily managable.

Maybe implement a LAN function and allow the game to be started multiple times and connect to local host (127.0.0.1)
That way you could use already implemented online functionality to build local multiplayer.

ruin my funz bro? go suck a bum hole bro
Dr Potato 11 Ιαν, 2013 @ 4:40μμ 
Αναρτήθηκε αρχικά από Rainer Baedal:
What's wrong with dual monitors instead of split screen, everyone's talking about modernizing but continue to talk about ancient split-screening. I don't see why it could be local co-op on a dual monitor setup that way not forcing you to be in the same space.

i dont get duel monitors, whats different or better about them? no affence though
Schattenphoenix 12 Ιαν, 2013 @ 3:47πμ 
Αναρτήθηκε αρχικά από Dr Potato:
Αναρτήθηκε αρχικά από Schattenphoenix:
Split Screen AND Multi-Monitor support shouldnt be too difficult to add, when one of these already is supported.
A problem that would most likely occur when multi monitor support is added, is that some ppl have differently sized panels (e.g. 2 different resolutions)
But that should be easily managable.

Maybe implement a LAN function and allow the game to be started multiple times and connect to local host (127.0.0.1)
That way you could use already implemented online functionality to build local multiplayer.

ruin my funz bro? go suck a bum hole bro

I have no clue what youre trying to tell me.
To be honest i like the idea of local coop and just said that local coop via local host connection should be fairly easy to accomplish.
Dr Potato 12 Ιαν, 2013 @ 3:49μμ 
Αναρτήθηκε αρχικά από Schattenphoenix:
Αναρτήθηκε αρχικά από Dr Potato:
Αναρτήθηκε αρχικά από Schattenphoenix:
Split Screen AND Multi-Monitor support shouldnt be too difficult to add, when one of these already is supported.
A problem that would most likely occur when multi monitor support is added, is that some ppl have differently sized panels (e.g. 2 different resolutions)
But that should be easily managable.

Maybe implement a LAN function and allow the game to be started multiple times and connect to local host (127.0.0.1)
That way you could use already implemented online functionality to build local multiplayer.

ruin my funz bro? go suck a bum hole bro

I have no clue what youre trying to tell me.
To be honest i like the idea of local coop and just said that local coop via local host connection should be fairly easy to accomplish.

i see, i see, dont worry i know. Its just not many pc games have local co-op, which i love :D
Schattenphoenix 13 Ιαν, 2013 @ 7:48πμ 
Worst is, when a console game, ported to the pc, doesnt have local coop.
Dr Potato 13 Ιαν, 2013 @ 12:08μμ 
Αναρτήθηκε αρχικά από Schattenphoenix:
Worst is, when a console game, ported to the pc, doesnt have local coop.

yes, now THAT, ♥♥♥♥es me off, plus pc is the best console, when consoles get internet they are like holy ♥♥♥♥ing ♥♥♥♥ thats impressive, when one console nobody relizes has everything you want and more (pc) nobody cares for it.
Shadowcore 16 Ιαν, 2013 @ 11:04πμ 
Cool wäre es wenn sie es machen wie bei dungeon defenders mit local co-op einer über tasta und maus der andere über Pad wenn es einen local co-op bekommt kauf ich es mir direkt *-*
Schattenphoenix 17 Ιαν, 2013 @ 12:14μμ 
Αναρτήθηκε αρχικά από reptile573:
Cool wäre es wenn sie es machen wie bei dungeon defenders mit local co-op einer über tasta und maus der andere über Pad wenn es einen local co-op bekommt kauf ich es mir direkt *-*

Definitely, but thats what were talking about here.
I dont even know if this game has any mouse support, i guess its all about keyboard / gamepad but local coop in such a game is almost a must have. especially when the game is trying to look nostalgic
Cheffe 24 Ιαν, 2013 @ 5:15μμ 
I really like idea of this game and I'll keep an eye on the project.
Local co-op would make this game almost a must have for me for various reasons:
  • there are very few couch co-op (gamepad?) games on the market
  • many of my friends are not "game-savvy" so asking them to get steam, get an account, get games online is way too much for them for "just a game"
  • simple mechanics + co-op, maybe my girlfriend could enjoy it
NemesisZidar 25 Ιαν, 2013 @ 3:48μμ 
yeah i want Local Coop for this too. For most games i want local coop. RPGs with a Coop are ever good and to have them local is the best idea and same reasons for that on my side:
"there are very few couch co-op (gamepad?) games on the market
many of my friends are not "game-savvy" so asking them to get steam, get an account, get games online is way too much for them for "just a game"
simple mechanics + co-op, maybe my girlfriend could enjoy it"
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