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Melody's Escape
Galestorm 4 jul 2013 om 2:41nm
Directional Arrows- Hard to See
I noticed that the directional arrows located below the character are small and very hard to see. This is especially true when the screen is moving quickly to fast paced songs like Tiny Japanese Girl. It may be my eyesight or not but I wanted to bring this to your attention Epsi while you're still developing the game. I was wondering if it's a way to make the directional arrows stand out better, allowing them to be easier to see despite the movement that's going on in the screen. Perhaps the arrows can be stationary while playing the game or they could flash on the screen just before an ostacle is to be performed.
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Loïc  [ontwikkelaar] 5 jul 2013 om 12:50vm 
Hey, thanks for your input.

This might be due to the youtube size and/or my poor video recording quality.

The directional arrows are mainly there to indicate the optimal jump point, the direction itself is always the same depending on the obstacle type, so after a few runs you don't really need them anymore.

Depending on the feedback of the first alpha test, I'll see if an option to make them bigger would be an improvement.
Galestorm 6 jul 2013 om 12:22nm 
You make some good points. I never considered the youtube video size as being a contributing factor. I think waiting on the Alpha release will be a good idea to get feedback on it. Thank you for your response Epsi. :)
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