Team Fortress 2

Team Fortress 2

The Burner
Stats?
+Increases sentry health by 10%
+Burns enemy on hit
+mini crits if targets already on fire
-20%building speed
This item should replace you secondary weapon and have a larger hit bix than the avrage melee
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115/38 megjegyzés mutatása
i think that it should replace the wrench and it should be like the flamethrower but
it has -50% range and -50% damage compared to the flamethrower. -25% build time and destroys sappers 50% faster
Stats:
+Burns Enemy On Hit
+5% Ammo On Primary
-25% Damage
-Enemy Pyros On His Hit Receives -50% Damage
It has 100 ammo, 50% range of the flamethrower and, of course, burns on hit

+ 15% faster weapon switching
+ can repair constructions using ammo
+ works underwater
+10% fire resistance

- 50% afterburn damage
- afterburn lasts 50% of the normal time
- 10% resistance against explosives
Legutóbb szerkesztette: Otis; 2013. okt. 5., 11:52
It should be a melee, has a slighty longer range than regular melee's.

+50% chance to burn enemies
+Sentry has 10% more health
+Sappers are destroyed instantly when clicked on

-After burn lasts 10 seconds
-After burn does 1 damage per second
-Does no effect to pyros
-Sentries have a 15% lower build time
-Burns out in water for 5 seconds

Pyro's have flame proof suits and they can't get afterburned, that's why in the game only another flame thrower can inflict base damage cause of immense heat but not burn them.

This weapon is basicly tweaking the sentry but it takes more time to tweak it.
Can we get this as a skin for the short circuit?
BoomBomb eredeti hozzászólása:
It should be a melee, has a slighty longer range than regular melee's.

+50% chance to burn enemies
+Sentry has 10% more health
+Sappers are destroyed instantly when clicked on

-After burn lasts 10 seconds
-After burn does 1 damage per second
-Does no effect to pyros
-Sentries have a 15% lower build time
-Burns out in water for 5 seconds

Pyro's have flame proof suits and they can't get afterburned, that's why in the game only another flame thrower can inflict base damage cause of immense heat but not burn them.

This weapon is basicly tweaking the sentry but it takes more time to tweak it.
yes that is all
+ 100% repair speed
- 50% repair cost
+ 25% build time
+ 75% chnce to burn self
+100% chance to burn enemies
-50% afterburn damage
+ 25% damage to self
+75% damage to sappers
+ 50% repair speed
- 25% repair cost
+ 25% build time
+ 100% chance to burn enemies for 3 - 7 Seconds
+ 50% afterburn damage
+ 50% more damage to sappers
replaces the wrench
+70 repair speed
+does not require metal to repair and only repair, still requires metal to build and upgrade
-90% damage to enemies
+50% chance to burn enemies for 10 seconds
+100 faster fire rate
-uses 70% more metal to upgrade
+can overheal a sentry's health
+can overheal by 100% of the sentry's health
+45% construct speed
-carry 40% less metal
-does 10% less damage to sappers and 30% less damage to buildings
-does not do damage to pyro's
-goes out in water and takes 3 seconds to reignite
+Shorts out a spies cloak for 6 seconds
+100% chance to crit and ignite an enemy engineer currently holding out the same weapon
+15% range
+10% increased sentry damage
+20% more metal from metal resources
-20% slower movement speed
Legutóbb szerkesztette: Toxinator77; 2014. aug. 5., 8:51
+Increases sentry health by 15%
+Burns enemy on hit
-More vulnerable to fire
-15% building speed
-Melee Weapons.
-10% damage
+20% longer weapon switch
-30% afterburn time
+10%afterburn damage
can people stop postin, this is dead .-.
burns at hit
no ammo
use steel as ammo
-10% damage
should be a secendary and heal buildings
Whispy eredeti hozzászólása:
+Increases sentry health by 10%
+Burns enemy on hit
+mini crits if targets already on fire
-20%building speed
This item should replace you secondary weapon and have a larger hit bix than the avrage melee


YUP I AGREE ) don't be stupid this is perfect stats everyone
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115/38 megjegyzés mutatása
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