Team Fortress 2

Team Fortress 2

The Trauma Kit (Backpack)
Saucy Whispy Jun 15, 2013 @ 12:23am
Stats
+2 health every second
+10% medigun heal rate
-20 health
-10fire damage

When you have low health healing rate increasd by 40% and ubercharge rate increasd by 20%
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Showing 1-9 of 9 comments
The Cake is a Spy! Feb 11, 2015 @ 3:14pm 
Replaces primary weapon;

PROS
+Passive health reneration increased to 7;
+20% more general damage resistance.

CONS
-15% slower movement speed while equipped;

PS: This weapon cannot be equipped with the quick-fix, because it changes the backpack. The stock medigun and the kritzkrieg doesn't affect the backpack, and the vaccinator creates a small "box" in the medic's belt, so they can still be used.
Lods Of Emone Mar 20, 2015 @ 11:59am 
Replaces primary

+5 HP in total regenerated per second
+25 HP on wearer
+25% ubercharge rate on all mediguns
+25% passive damage resistence
-20% slower movement speed on wearer
Wolfgerlion Apr 2, 2015 @ 6:42am 
How about this...
Replaces Primary

+Like the Razorback, Prevents 1 backstab from Spies
-When backstabbed, disables UberCharge (And/or Overheals)
Lods Of Emone Apr 3, 2015 @ 3:48pm 
Originally posted by Wolfgerlion:
How about this...
Replaces Primary

+Like the Razorback, Prevents 1 backstab from Spies
-When backstabbed, disables UberCharge (And/or Overheals)

well, it's a nice one, but take off the overheal? bad ideia
Sundance Kid Jul 12, 2015 @ 5:23pm 
+heals everyone in a small radius
-40% less health
-40% slower heal rate
THE CAKE IS A SPY Oct 3, 2015 @ 8:48pm 
This needs to be a defensive or an assist weapon. you are sacrificing a main weapon for this and only have your bone saw to rely on.
- -25% overheal
+ heal target gains regeneration after user has left (sort of a regeneration buff for your heal target after you leave him that only works when a person is not above or on full health)
+50% meelee weapon range OR 10 health on kill/hit
+right click on melee (cost 10% uber) create a small blast that knocks back players and does damage(either has a cooldown or has to replenished from supply cuboard)
zedudedaniel Oct 9, 2015 @ 1:56pm 
Originally posted by The Cake is a Spy!:
Replaces primary weapon;

PROS
+Passive health reneration increased to 7;
+20% more general damage resistance.

CONS
-15% slower movement speed while equipped;

PS: This weapon cannot be equipped with the quick-fix, because it changes the backpack. The stock medigun and the kritzkrieg doesn't affect the backpack, and the vaccinator creates a small "box" in the medic's belt, so they can still be used.
You don't increase it to 7, because there are weapons other weapons that reduce or increase passive health regen (blutsauger and vita-saw)
zedudedaniel Oct 25, 2015 @ 2:09pm 
I thought that maybe since medic might lose the melee ability, for a passive way to fight back attacking enemies

Trauma Kit
Weapon Slot: Medic Melee
Weapon type: Passive

+: Whenever you take damage, return 20% of that damage to the enemy. If that attack is a melee attack, do 50% instead
+: +2 passive health regen
+: +5 passive health regen if below 30 health
░▒⌹divide_two⌹▒░ Nov 17, 2015 @ 9:37am 
hi everyone!
here's stats for combat medic

+25 max hp
+10% move speed
+on kill, drops a medium health pack
-30% heal from health packs
-replaces the medigun

after 1000 hp healed, you can activate a defence buff for you and everyone around, for 12 seconds
ubersaw's hit will give you a defence buff for 0.4 seconds

keep in mind that the lower hp healed with health packs means that you cannot kill, and regen your health instantly, they are meant for other players
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