Team Fortress 2

Team Fortress 2

Spritzer
Phantasie Jun 15, 2013 @ 8:48am
Stats Anyone?
+ 50 ammoclip
+10 damage
On hit target bleeds for 3 seconts
- Slow down on equipt

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Showing 1-15 of 29 comments
slaYERR_1999 Jul 9, 2013 @ 7:09pm 
The stats currently there are good but you should add no random crits just to even out the negative side of the gun
Phantasie Jul 9, 2013 @ 7:51pm 
Lol seeing this on a stats times 10 would Kill
The Dreamer Jul 18, 2013 @ 8:13am 
I agree with slaYERR
Toothless the Dragon Jul 23, 2013 @ 7:12pm 
+25% firing speed
+15% projectile speed
On Hit: Bleed effect for 5 seconds

-15% damage
No random critical hits
Critical hits are replaced with syringes that deal +100% damage
LoCo SAin Aug 4, 2013 @ 2:47pm 
the crits would make the weapon do less damage than a 100%. perhaps instead of no crits we halve the crits and -10 movement speed
Cranberry Sep 6, 2013 @ 3:46am 
How about something smarter:
+Slowdown on hit for .8 seconds after the last needle hits
-40% clip size (~25 needles)
LoCo SAin Sep 6, 2013 @ 6:42am 
if we did that people would burst fire so how about no stacking
Kreas Jan 12, 2014 @ 4:03am 
+100% clip size (100)
+25% firing speed

-15% damage
No random critz
Ryanwilliams2465 Mar 8, 2014 @ 12:07pm 
Pros:
+25 Max health on wearer
On kill: +25 Health
+10% More range
Cons:
No random Critical Hits
-10% Running speed
ʟᴀᴡʟᴇss ɢᴜɴᴍᴀɴ Sep 7, 2014 @ 12:03am 
+300% base damage per shot (30)
+Projectiles travel in a straight line
-25% clip size (30)
-40% total ammunition (90)
Valentine is the Bae Sep 9, 2014 @ 8:26pm 
Originally posted by Mr. RIGHT:
+300% base damage per shot (30)
+Projectiles travel in a straight line
-25% clip size (30)
-40% total ammunition (90)

300% Base damage would be 3600 damage per shot. Let me give this a crack, as I main Medic:

+Fires Bullets (Not needles) at 40% Faster Speed
+20% More Damage
+10% Faster Movement Speed
- 40% Clip Size (25 Bullets, essentially Sniper's SMG)
- While Active, No Rehealing Properties

Just a thought, if anyone else has any ideas, please reply to mine. I'm really interested in this one.
p01nty Nov 20, 2014 @ 5:40pm 
Originally posted by Valentine is the Bae:
Originally posted by Mr. RIGHT:
+300% base damage per shot (30)
+Projectiles travel in a straight line
-25% clip size (30)
-40% total ammunition (90)

300% Base damage would be 3600 damage per shot. Let me give this a crack, as I main Medic:

+Fires Bullets (Not needles) at 40% Faster Speed
+20% More Damage
+10% Faster Movement Speed
- 40% Clip Size (25 Bullets, essentially Sniper's SMG)
- While Active, No Rehealing Properties

Just a thought, if anyone else has any ideas, please reply to mine. I'm really interested in this one.
I main medic too and this sounds HILARIOUS to play with as battle medic I love it.
Valentine is the Bae Nov 22, 2014 @ 10:33am 
Originally posted by p01nty:
Originally posted by Valentine is the Bae:

300% Base damage would be 3600 damage per shot. Let me give this a crack, as I main Medic:

+Fires Bullets (Not needles) at 40% Faster Speed
+20% More Damage
+10% Faster Movement Speed
- 40% Clip Size (25 Bullets, essentially Sniper's SMG)
- While Active, No Rehealing Properties

Just a thought, if anyone else has any ideas, please reply to mine. I'm really interested in this one.
I main medic too and this sounds HILARIOUS to play with as battle medic I love it.
I know, Medic needs SOMETHING to keep him alive for a while, instead of having to rely on your pocket who never helps you out when you come under fire. -_-
Brosoldier Dec 2, 2014 @ 11:19am 
Pros:
Mini-Crits Airborne Enemies
On Hit: Target Bleeds for 5s
+20% ammo
The 1st Con can be used to Spy-Check

Cons:
Cannot shoot if nearby teammate is near-death (<50 hp) or has a harmful negative effect (ex.: fire, bleeding)
-30% Firing speed
-10% Reload speed
-50% clip
Last edited by Brosoldier; Dec 2, 2014 @ 11:31am
76 Trombones Dec 31, 2014 @ 7:19pm 
I have a crazy idea that just might work.

So, does anyone recall how in the VSH/FF mods, the medic's syringe gun adds 5% uber upon hit? I was honestly wondering if that kind of mechanic would be suitable in competitive play (but to be frank I was also thinking to myself it might just be a terrible idea in multiplayer, there might be an influx of battle medics).

Let me list the possible stats here:

Pros:
On Hit: +5% Ubercharge Added
+25% weapon switch speed
[A possible max ammo increase as well, but not necessary]

Cons:
-40% damage penalty
-10% firing speed *OR* -25% clip size
No random critical hits

This weapon would be best used when retreating or defending yourself, as to gain Ubercharge when an ally is not present or when you are unable to heal them.
It would be best utilized with an Ubercharge that offers defensive bonuses, namely invulnerability, rapid healing, and resistance boosts. Which is to say, taking into account the manner in which this syringe gun would be used, a Kritzkrieg's Ubercharge wouldn't help you alone assuming in such a situation that allies would not be present, so using this weapon with the Kritzkrieg would not be an ideal loadout.

But anyway, just a thought. Very great model for a syringe gun, bravo! :)
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