Team Fortress 2

Head Opener
swafferdonker Jun 5, 2014 @ 6:39pm
obtaining?
how about when you have a key, you can click it in your inventory and press "weaponify" and it changes to this. price should be 1 key and when it's weaponized you should be able to still unbox with it too. also, when you kill an enemy, it will turn the enemy into an unusual hat, a weapon, or a strange part.
Last edited by swafferdonker; Jun 5, 2014 @ 6:41pm
Showing 1-15 of 18 comments
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Toad Jun 5, 2014 @ 11:34pm 
got a key
captain0blivi0n Jun 27, 2014 @ 2:59am 
on death i think you should turn into a crate
[RMW]Ghost cat Jun 28, 2014 @ 11:56am 
0.01% Per cent chance when buying a key
Night Reaver Jun 29, 2014 @ 10:26pm 
0.01% is an extremly tiny amount. Maybe the other way around. When found 1-5% chance of findin a key with it.
[Brony Knight]Stone Graive Aug 2, 2014 @ 4:16pm 
Originally posted by Eesdeseseserdt:
0.01% is an extremly tiny amount. Maybe the other way around. When found 1-5% chance of findin a key with it.
Possibly make this a part to make a key, requiring parts with that and about 5 refined?
swafferdonker Aug 2, 2014 @ 4:55pm 
Originally posted by Brony KnightStone Graive:
Originally posted by Eesdeseseserdt:
0.01% is an extremly tiny amount. Maybe the other way around. When found 1-5% chance of findin a key with it.
Possibly make this a part to make a key, requiring parts with that and about 5 refined?
We don't want to ruin the economy here, Stone.
[Brony Knight]Stone Graive Aug 2, 2014 @ 4:57pm 
Originally posted by Straten from BO2:
Originally posted by Brony KnightStone Graive:
Possibly make this a part to make a key, requiring parts with that and about 5 refined?
We don't want to ruin the economy here, Stone.
im just saying make it harder to obtain via crafting which it would only open certain series crates and remove the chances of unboxing an unusual.
swafferdonker Aug 2, 2014 @ 5:43pm 
Originally posted by Brony KnightStone Graive:
Originally posted by Straten from BO2:
We don't want to ruin the economy here, Stone.
im just saying make it harder to obtain via crafting which it would only open certain series crates and remove the chances of unboxing an unusual.
That would make people easier to scam because if they do a huge unboxing they will never get an unusual. Maybe it will open a certain crate that you also have to craft using 10 refined metal, unbox that, and you will get any hat in the game and a 0.1 better percent chance to get an unusual.
=Sp= End Nov 10, 2014 @ 2:11pm 
ITS A WEAPON! AKA buying, random drops, market, or the TF2 shop
MachinemanVlyoxFH Dec 7, 2014 @ 9:56pm 
Originally posted by End:
ITS A WEAPON! AKA buying, random drops, market, or the TF2 shop
I agree with End, just have it be like a regular weapon, dammit. Find it, buy it on the market, buy it from the TF2 store, but have it mean nothing to the key economy. I love the concept, but integrating a melee weapon into the key system is going to spell a world of trouble.
=Sp= End Dec 8, 2014 @ 1:48pm 
Originally posted by MachinemanVlyox:
Originally posted by End:
ITS A WEAPON! AKA buying, random drops, market, or the TF2 shop
I agree with End, just have it be like a regular weapon, dammit. Find it, buy it on the market, buy it from the TF2 store, but have it mean nothing to the key economy. I love the concept, but integrating a melee weapon into the key system is going to spell a world of trouble.
Danke. Its a little late for a response though.
MachinemanVlyoxFH Dec 8, 2014 @ 3:35pm 
I realized that after I posted... apologies.
=Sp= End Dec 9, 2014 @ 2:11pm 
Originally posted by MachinemanVlyox:
I realized that after I posted... apologies.
np
Testsubject276 Mar 1 @ 12:05am 
I was thinking that if you spend more than $20 in the mann co. Store with a key in there somewhere you'll get it as a complementary gift, it's probably going to get the reskin treatment like the ham or pan, but It would be a fun reskin
Satan's Fetus Legs Apr 9 @ 7:54pm 
Rare drop item. Like: not as rare as a Hat, buy still really rare.
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