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Dungeon Painter Studio
pyro  [developer] Dec 11, 2016 @ 9:48pm
What virtual tabletops do you use, except
Different tabletops has different cell size in pixels, we want to add popular tabletops to export settings, that the user may not tune the resolution itself. What tabletops do you want us to add?
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Showing 1-15 of 36 comments
SmexyKoboldBoi™ Dec 12, 2016 @ 2:03am 
Can I request URealms?
Would make my life easier of making maps.
pyro  [developer] Dec 12, 2016 @ 3:16am 
50 pixels, right?
SmexyKoboldBoi™ Dec 12, 2016 @ 3:26am 
I'll check for it, although it should not cover the entire table since Urealms has inventory on the board too.
tobz Dec 12, 2016 @ 9:55am 
Fantasy Grounds.
SmexyKoboldBoi™ Dec 12, 2016 @ 10:50am 
Originally posted by pyro:
50 pixels, right?
Yes, 50 pixels per square with a freespace of 3145 onboard, but can be 3150. It's just because of the inventory but removing 5 pixels from it won't do much harm.
Last edited by SmexyKoboldBoi™; Dec 12, 2016 @ 10:51am
Deleven Dec 12, 2016 @ 11:24am 
Also Fanatsy Grounds here
heruca Dec 13, 2016 @ 4:48am 
Battlegrounds: RPG Edition (aka BRPG) uses a resolution of 122 pixels per grid square. It would be awesome if your app had an export setting for BRPG, or at least an input field for specifying pixels per grid square.
Kanbie Dec 13, 2016 @ 9:27am 
I echo Fantasy Grounds. I already have your maps in use on there.
Meer Dec 14, 2016 @ 12:50pm 
Apostolos Dec 15, 2016 @ 7:15pm 
Mote, Maptool
table top simulator
the deuler Dec 18, 2016 @ 3:46pm 
fantasy grounds FTW
Fantasy Grounds! Great community, great communication from the Devs, and, they're not cocky about it either. Real bunch of laid back people.
Skexis Chamberlain Dec 20, 2016 @ 12:50pm 
Fantasy Grounds
Gordy Dec 22, 2016 @ 5:49pm 
Tabletop Simulator
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