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The origins of Fineallday
We wanted to write a little bit about Fineallday and who we are.
Fineallday was founded by Dominick Lareau in early 2016 and became Fineallday Games inc., in January 2017.
The idea was to create a small indie studio oriented on making beautiful artistic games in a great work environment. In theory, it's interesting, but we actually need players who share our vision in order to succeed... The future will tell if we find our place in this huge industry!
Previous to Fineallday, Dominick was working as an Art Director, Musician and UI Artist. You can find some of his work in two games available on STEAM.
Sang-Froid A Tale of Werewolves: Here
On Sang-Froid, Dominick designed and created the UIs + Menus and the Promo Images.
On Conlicks, Dominick was the Art Director and created almost all the in-game images, animations and effects + all the music used in the game.
In 2016, Dominick asked Samuel Archambault* to join the team and together they started a new game, SUNPOLIS. It was decided that the first game was going to be small but beautiful and fun. Why small? In order to be able to deliver it... If we can survive this first one we will aim for a bigger project... :)
*Samuel is a dedicated programmer, versed in many languages and has a passion for video games.
If you have any question about us, don't hesitate to ask! (Our native language is French, so if we make English spelling mistakes here and there, now you will know why. :) )
Thanks! And be Fine All Day!
Last edited by FineAllDay Games; Feb 3 @ 1:05pm