Team Fortress 2

Team Fortress 2

The Pinch Hitter
Looks like it works like a atomizer..
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JPR | Reddio2̴ͭ҉̨ の投稿を引用:
Looks like it works like a atomizer..

+20% damage to spies and medics
-10% primary and secondary base ammo
-Cannot get random crits
reddio 2014年1月28日 14時36分 
Mr. Bane Doe の投稿を引用:
+20% damage to spies and medics
-10% primary and secondary base ammo
-Cannot get random crits
Atleast someone came with something original.
It should make also triple jumps aswell as the atomizer.
Ive been thinking about this.

Pros: Mini-crits people in the last 60 seconds of a round.
-20% swing speed
Cons: Marked for death (takes mini-crits) during use and 3 seconds after switching away.

I think it's cool. Takes mini-crits, deals mini-crits. Just like the do or die time in a ball game. The swing speed drop is because in a time like this, you'll be doing things very quickly and nervously.
+20% speed while active
+15% damage
If health < 50% -40% speed while active
If health< 50% -20% speed on wearer
+5% damage buff
+25% attack speed
+20% speed while active
-25 health
Reduced jump height


+25% attack speed
Homerun taunt kill
-20 health

After taunt kill:
+40% base move speed
+10% damage
For 60 seconds.
-30% damage done
-30% slower attack speed
homerun taunt
no random crits
(kinda like the atomizer but less damage)

alt-fire: launches a ball that deals heavy damage the ball recharges faster than normal:

Shot type Projectile
Damage type Melee
Ranged or Melee damage? Melee
Effect deals heavy damage
Base damage| 100% 30
Point blank 25-40
Critical 90
Mini-crit 34-54
Function times
Attack interval 0.25 s
Recharge time 10 s
最近の変更はEyegoblin8が行いました; 2014年4月27日 10時45分
+20 attack speed
-35% damage
+Redirects projectiles upon hitting them
+30% higher jump ON WEARER
+Unique taunt kill
-Cannot deal damage
-10% more vulnerable to Hitscan and fire
Slows down enemy on hit by 5% for 3 seconds
25% knock back
-15% attack speed
-15% damage on buildings
If there is only one point left in the round for either team, this bat does mini-crits.
If the game is in the last thirty seconds or OT, the bat gains an unnecessarily high swing speed.
+Combo bonus: On second successful hit on an enemy, hit the "sweet spot" of the bat. (In other words, deal mini-crits with each hit; bonus stops after a miss)

-10% shorter jump height
did you guys even see the stats the author gave?
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