Team Fortress 2

Team Fortress 2

The Pinch Hitter
Looks like it works like a atomizer..
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JPR | Reddio2̴ͭ҉̨ lähetti viestin:
Looks like it works like a atomizer..

Müssly 22. tammi, 2014 21.31 
+20% damage to spies and medics
-10% primary and secondary base ammo
-Cannot get random crits
Mr. Bane Doe lähetti viestin:
+20% damage to spies and medics
-10% primary and secondary base ammo
-Cannot get random crits
Atleast someone came with something original.
It should make also triple jumps aswell as the atomizer.
Shortcut 28. tammi, 2014 18.00 
Ive been thinking about this.

Pros: Mini-crits people in the last 60 seconds of a round.
-20% swing speed
Cons: Marked for death (takes mini-crits) during use and 3 seconds after switching away.

I think it's cool. Takes mini-crits, deals mini-crits. Just like the do or die time in a ball game. The swing speed drop is because in a time like this, you'll be doing things very quickly and nervously.
+20% speed while active
+15% damage
If health < 50% -40% speed while active
If health< 50% -20% speed on wearer
Harpoh 4. helmi, 2014 22.14 
+5% damage buff
+25% attack speed
+20% speed while active
-25 health
Reduced jump height


+25% attack speed
Homerun taunt kill
-20 health

After taunt kill:
+40% base move speed
+10% damage
For 60 seconds.
-30% damage done
-30% slower attack speed
homerun taunt
no random crits
(kinda like the atomizer but less damage)

alt-fire: launches a ball that deals heavy damage the ball recharges faster than normal:

Shot type Projectile
Damage type Melee
Ranged or Melee damage? Melee
Effect deals heavy damage
Base damage| 100% 30
Point blank 25-40
Critical 90
Mini-crit 34-54
Function times
Attack interval 0.25 s
Recharge time 10 s
Viimeisin muokkaaja on Eyegoblin8; 27. huhti, 2014 10.45
+20 attack speed
-35% damage
+Redirects projectiles upon hitting them
+30% higher jump ON WEARER
+Unique taunt kill
-Cannot deal damage
-10% more vulnerable to Hitscan and fire
Slows down enemy on hit by 5% for 3 seconds
25% knock back
-15% attack speed
-15% damage on buildings
If there is only one point left in the round for either team, this bat does mini-crits.
If the game is in the last thirty seconds or OT, the bat gains an unnecessarily high swing speed.
+Combo bonus: On second successful hit on an enemy, hit the "sweet spot" of the bat. (In other words, deal mini-crits with each hit; bonus stops after a miss)

-10% shorter jump height
did you guys even see the stats the author gave?
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