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That's what I was afraid of, it being a global value. Well darn. Hm. There has got to be a way.
Thanks for the response bruddah!
This code should work but I haven't tested it since making some changes. I've also commented the code to explain the basics of what's happening.
https://pastebin.com/MxW1cxU7
It would be interesting to see the function go client side or be unit specific, for sure. It would add a level of detail and reward to gameplay if this works.