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TesserAct
leillo1975 Feb 18 @ 9:06am
Why don't you develop a version for linux?
Why?
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Propelled Bird Software  [developer] Feb 18 @ 10:35am 
Unfortunately, the Unreal Development Kit doesn't support Linux, so a Linux version of TesserAct isn't possible. Trust us when we say we wish we could, quite a few of us on the team are active Linux users.
leillo1975 Feb 18 @ 10:38am 
At least you have answered my question. It's a shame... Have it in mind for the next game
Propelled Bird Software  [developer] Feb 18 @ 6:45pm 
Maybe if we all stage a bloody coup against Epic, they'll give in for UDK Linux support?
leillo1975 Feb 19 @ 1:03am 
Several developers in Greenlight have told me they have the same problem with UDK Linux support. Maybe if you will have a common front ...


This greenlight developer have the same problem:

http://steamcommunity.com/sharedfiles/filedetails/?id=217463630
Last edited by leillo1975; Feb 19 @ 1:06am
Grimm Feb 19 @ 11:15am 
this will be intresting game across many games like that, who using space thematic
Andrew Feb 22 @ 11:14am 
I find it interesting that the UDK doesn't support Linux anymore, it certainly used to -- At least work on an official port if you could.
AidyOnLinux Feb 26 @ 4:07pm 
I would definately support this if you could release on linux. Shame :(
leillo1975 Mar 19 @ 2:38pm 
Originally posted by Propelled Bird Software:
Unfortunately, the Unreal Development Kit doesn't support Linux, so a Linux version of TesserAct isn't possible. Trust us when we say we wish we could, quite a few of us on the team are active Linux users.

You should see this:

http://www.gamingonlinux.com/articles/unreal-engine-4-announced-with-linux-support-including-the-editor-source-code-access-more.3295
Last edited by leillo1975; Mar 19 @ 2:39pm
Strong Of Danger Mar 19 @ 7:11pm 
......
Toost Inc. Apr 3 @ 2:56pm 
There have actually been a few Unreal 3 games successfully ported to Linux (Dungeon Defenders, Sanctum 2 is in the works), so there IS UDK Linux support, Epic just doesn't really make this fact public. try asking Epic about it or contact Ryan C. Gordan[icculus.org] who I think is responsible for all said ports.
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