Team Fortress 2

Mann Whole-Cover v3
Ms. Spelled Feb 6, 2014 @ 4:26pm
Unique Stats?
Interesting weapons calls for interesting stats!

+35% resitance to explosives
+35% bullet resistant
+90% resistance to all damage while charging
+On Kill: +25% charge regen
-100% slower charge regen
Last edited by Ms. Spelled; Feb 7, 2014 @ 2:51am
Showing 1-15 of 39 comments
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Ash Feb 6, 2014 @ 5:04pm 
This is way to overpowered the stats should be

+35% damage resistance to all damage sources
-25% slower charge regen
-40% damage resistance while charging
and then any balanced number of charge regen on kill
Ms. Spelled Feb 6, 2014 @ 5:11pm 
Originally posted by The Mutant Crabs From Ireland:
This is way to overpowered the stats should be

+35% damage resistance to all damage sources
-25% slower charge regen
-40% damage resistance while charging
and then any balanced number of charge regen on kill
Actually, my stats arent too OP. The resistances are reasonable, except maybe for the charging one, but evn so charges are only used situationally with the 100% slower charge regen.
Ash Feb 6, 2014 @ 6:15pm 
Originally posted by Ms. Speled:
Originally posted by The Mutant Crabs From Ireland:
This is way to overpowered the stats should be

+35% damage resistance to all damage sources
-25% slower charge regen
-40% damage resistance while charging
and then any balanced number of charge regen on kill
Actually, my stats arent too OP. The resistances are reasonable, except maybe for the charging one, but evn so charges are only used situationally with the 100% slower charge regen.

drop down the resistances to

30% explosive resistance
15% bullet resistance
50% damage resistance while charging

then it would be somewhat balanced
Ms. Spelled Feb 6, 2014 @ 6:33pm 
ok :)
Incoming! Feb 6, 2014 @ 9:09pm 
We need a shield that eliminates or reduces Knockback push forces, like the Manntreads.

Nothing sucks more for a demoknight than charging at a scout and having the charge cut short with a Scattergun shot, or trying to charge past a turret to flank behind lines and getting pinned helpless against a wall.
Ms. Spelled Feb 7, 2014 @ 2:54am 
Originally posted by The Glitch Ecliptic:
We need a shield that eliminates or reduces Knockback push forces, like the Manntreads.

Nothing sucks more for a demoknight than charging at a scout and having the charge cut short with a Scattergun shot, or trying to charge past a turret to flank behind lines and getting pinned helpless against a wall.
Actually, there was a weapon in the workshop a while back of the demoman having a shield with a ram skull on it. The stats that i had came up for it were:

+Player can not be knocked back while charging
+Player can charge while being slowed
+Player can not be slowed while charged
+Shield causes bash damage from any range
+50% resistance to damage while charging
Strong Nut Feb 7, 2014 @ 3:28am 


Originally posted by Ms. Speled:
Originally posted by The Glitch Ecliptic:
We need a shield that eliminates or reduces Knockback push forces, like the Manntreads.

Nothing sucks more for a demoknight than charging at a scout and having the charge cut short with a Scattergun shot, or trying to charge past a turret to flank behind lines and getting pinned helpless against a wall.
Actually, there was a weapon in the workshop a while back of the demoman having a shield with a ram skull on it. The stats that i had came up for it were:

+Player can not be knocked back while charging
+Player can charge while being slowed
+Player can not be slowed while charged
+Shield causes bash damage from any range
+50% resistance to damage while charging

I full agree with you Ms. Speled. We have different shields for demoman, but need a shield with unusual stats. And Ms. Speled idea's is the best, what I heard.
Ms. Spelled Feb 7, 2014 @ 3:56am 
Originally posted by Splinter:
Originally posted by Ms. Speled:
Actually, there was a weapon in the workshop a while back of the demoman having a shield with a ram skull on it. The stats that i had came up for it were:

+Player can not be knocked back while charging
+Player can charge while being slowed
+Player can not be slowed while charged
+Shield causes bash damage from any range
+50% resistance to damage while charging

I full agree with you Ms. Speled. We have different shields for demoman, but need a shield with unusual stats. And Ms. Speled idea's is the best, what I heard.
Why thank you :)
[W2P]KokoStrikeZ Feb 9, 2014 @ 4:47am 
Can't Get Knockback ore Airblasted will Charging
+70% Bullet Resistant
+50% Charge Damage
Knockback by Hit ( Will Charging )
-----------------------------------------------------
-15% Weapon Switch Speed
-0,5sec Charge Time
-10% Charge Rate
Ducky Quackington Feb 9, 2014 @ 11:05am 
+30% Swimming Speed
+10% Knockback
-20% Fall Damage
=============================
-20% Weapon Switch Speed
1 second Charge Charge (Heh, what a weird way to say that)
No Random Crits When Active
Last edited by Ducky Quackington; Feb 9, 2014 @ 11:05am
Smeelio Feb 9, 2014 @ 12:27pm 
Splendid screen resistances, no crits when charging, but 100% extra charge damage and crits for a while on kill.
[TCGKM] The Cook Feb 9, 2014 @ 1:38pm 
+No knockback when charging
-No crits during or after charge
-No damage when charging into people
+Health boost on kill (gives full quick fix overheal)
On melee kill: Victim flies to space (pureley cosmetic)

ZippyBlitzDitz (;-ω-) =3 Feb 9, 2014 @ 5:43pm 
Heres what i think
+50% Resitance bullet and explosive
+25% Health
+20% Knockback
-10% Running speed
-50% Charge rate
-20% Weapon switch
-20% Fall damage
nEONfURY #DOIT!! Feb 9, 2014 @ 6:13pm 
+Knockback reduced by 10%
+20% bullet resistence
+50% explosive resistence
+Afterburn damage reduced by 60%
+fire damage reduced by 45%
-10% movement speed
-No charge
-15% HP
-35% primary ammo
Last edited by nEONfURY #DOIT!!; Feb 9, 2014 @ 6:13pm
GreyHoünds007 Feb 9, 2014 @ 8:54pm 
-90% charge damage
+50% knockback on enemies via charge
+10% bullet and explosive resistance
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